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Just quickly letting everyone know that I'm aware of my lack of text posts. I've just been busy working on the game, making sure that every little thing is done. I've also taken into account the notices a few people said about removing the battle system all together so that I can focus on other elements of gameplay. It's truthfully a pretty good idea. There's quite a lot to do in the game right now and we haven't even finished the first part of the game yet. Remember, all the previous builds were all a test/experimentation version.  This is going to be and play, more like a real game. 

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Hund

I guess removing the combat and focusing on other stuff could be a good move. We'll see.

nebs

I still liked the rpgish elements of the early build. Giving it that helped it feel non linear and not like a basic visual novel

Masquerade

Oh that RPG element has only been extended in this new version. The only difference in terms of the RPG gameplay with this and the early builds is that you have more control over how things are done and it makes more sense. You'll see what I mean as time progresses!