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Hey everyone!

Just to let you know that the new video is available for everyone! This one takes a look at Fullbright's latest release Tacoma and how, contrary to what many think of the "walking simulator" genre, the little details allow the player to construct their own stories.

Thank you all so much for your continued support. This video goes a little more in-depth than most on a slightly more niche title than most, so I'm not expecting it to do much in terms of views, but thanks to you that doesn't matter to me (not that it ever really did, but you know what I mean). I can take the time to focus on things like this because I feel they're important to talk about, rather than any need to cater to a wider audience. As long as you're happy, I couldn't be happier. That's really special to me and I can't thank you enough for it. You're the best.

I'll be more active in the Discord once I'm back from these shows I'm playing so if you want to chat then connect your Discord account to Patreon and you'll be added automatically!

Also, plans have been set in motion for the next long-form piece... won't be for a while but just to let you know I'm working on it!

Thanks again,

Hamish

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Previews only

Tacoma: Why The Little Details Matter

Twitter - http://twitter.com/hamboblack Patreon - http://patreon.com/writingongames In this episode of Writing on Games I examine Fullbright's latest release Tacoma; discussing how it tells its fragmented story through small details, giving you the ability to define what it all means. --- Podcast (iTunes) - https://itunes.apple.com/gb/podcast/w... (RSS) - http://writingongamescast.libsyn.com/rss Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- The Death of the Author (Roland Barthes, 1967) - http://www.tbook.constantvzw.org/wp-content/death_authorbarthes.pdf --- Thank you so, so much for your continued support. You all mean the world to me.

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