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Hey! 

Just to let you know that a new video is now available!

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After playing games with my four-year-old nephew for a long time, I found that even supposedly 'kid-friendly' games like Minecraft caused him frustration due to their surprising mechanical complexity. I wondered why there weren't any games that could do the same thing the writing in Pixar's films manages to achieve, for example - provide kids with an experience perhaps different but equally as valid as the experience of their adult counterparts.

As it turns out, Abzu fills that gap very nicely - not only is it a non-combat focused, somewhat educational experience for children, the game has relatively simple controls which reward even imprecise movement with beautiful fluid animations. As such, for me, the game was a break from mechanically intense games - for him, it was the first experience he'd had with a game in which he felt truly in control.

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Patron rewards will be sent out tomorrow - thank you so much for your continued support, and I really hope you all enjoy the episode!

Hamish

Writing on Games

Files

Why Abzu Might Be the Most Important Game for Kids in Years - Writing on Games

Here's the Patreon, if you feel like supporting the show financially (seriously, every pledge helps enormously) - https://www.patreon.com/writingongames Follow me on Twitter - http://twitter.com/hamboblack Subscribe to the podcast on iTunes - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- In this episode of Writing on Games, I examine a game which I felt didn't get enough attention at launch - Giant Squid's 'Abzu'.

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