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Hey everyone!

Just to let you know the new video is now available! I've always had an odd relationship with Resident Evil 4—it's clearly a fantastic game, that I can nevertheless only play in extremely short bursts before it gets too intensely scary for me. But wait—isn't this the game that turned the survival horror series into an action game, with all sorts of tools for you to get through any situation? Well yes, and as we'll discuss through comparison of how games can represent action compared to films, that might just be the scariest thing about it. Leon Kennedy is the closest thing to John Wick we have in video games, and through him we learn that, well, being John Wick would be utterly terrifying. 

Apologies to the $10 patrons on not being able to make this early access—got ill the last week which kinda messed up my schedule a bit, so have to post what I've got before the end-of-month Patreon deadline. This is actually video one of two, although the other one will be an audio post because I'm just putting the finishing touches on it. It'll be available in full tomorrow. 

I will say it's been nicer to make some shorter videos again after the Armoured Core behemoth. Really happy with the reception to that one, proved that the effort was worth it, but it really was about six or seven video's worth of work for one video. Keeping things nice and short was its own challenge too—I like the struggle of having to cut things and keep everything concise like this. Original script for this one was about double the length. 

Algorithmically it might make more sense to just upload the longer, messier version, but I'm kind of against doing that on principle. The AC vid probably could have been double the length as well, honestly. The kind of video you could plaster with "THREE HOUR CRITIQUE?!" and have YT eat it up. I just think "make thing less tightly constructed for better results" sucks on its face. 

(to be clear this is not a dig at people who make way longer videos, nor those who enjoy them—just making an observation purely about the way I work, and how it relates to YT as a platform. No bad vibes lol)

Long story short (ironic) long videos are a fun challenge occasionally just like short videos are. I intend to keep it mixed up going forward. 

Anyway, thank you all so much for your continued support and patience while I get this stuff done. As always I have about a million projects in various stages of completion and getting new ideas all the time. Next videos (after the one I'm about to post next) are probably going to be Metal Wolf Chaos and The Last of Us show. We'll see. 

I would not be able to do this work without your continued support. You are the best and I am forever grateful. 

New post in an hour or so!

Thanks,

Hamish

Writing on Games

Files

Previews only

How Resident Evil Makes John Wick Scary (Patron version)

I've always had an odd relationship with Resident Evil 4—it's clearly a fantastic game, that I can nevertheless only play in extremely short bursts before it gets too intensely scary for me. But wait—isn't this the game that turned the survival horror series into an action game, with all sorts of tools for you to get through any situation? Well yes, and as we'll discuss through comparison of how games can represent action compared to films, that might just be the scariest thing about it—Leon Kennedy is the closest thing to John Wick we have in video games, and through him we learn that, well, being John Wick would be utterly exhausting.

Comments

Antron

For reasons, I missed a lot of gaming in my early adulthood. I am only now playing through the original RE4 on my XBox SS. I haven't even finished my first playthrough and I it's already one of my all-time favorites. There are so many memorable moments and set pieces. I look forward to playing the remake in a couple of years probably. I love your analysis here Hamish. This game is really one where writing, pacing, and player freedom gel to create something special – something pulpy and cinematic and yet lived-in and felt.

PauperStifleDandelion

I think this video's thesis is a bit of a stretch. On higher difficulties specifically, crowd control is so much harder against the heightened aggression so a more slower and defensive playstyle is usually preferred unless with a resource advantage. I feel playing /Batman: Arkham City/ or /Sifu/ is much more representative of /John Wick/'s experience (minus the comedy) specially condensed in its challenge arenas while acquiring the highest rewards. For /Batman/, the wide selection of arsenal, techniques and free-flowing combat style at its best is a flow state; however, the jank targeting system, lack of move selection and sliding enemy attacks leaves the player vulnerable to any interaction which can feel both as a personal miscalculation and unfair mistake. Achieving perfection is both an exhilarating and tense task for any mistake can require a reset. (By the way, I love and hate this game and never want to play it ever again.) The comedy in /John Wick/ seems to be more in desperation rather than camp as I think the /Fast & Furious series/ does that more closely. The remake does feature moments of desperation, but rarely offers that same comedy. Also the campy tone is diminished in the remake. Still, I do see some reason to the point but the comparison feels pointless or that being the professional is never easy. (Side note, I did not enjoy the remake since the difficulty feels more unfair than challenging, but did finish it.)