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Sketchfab Preview:  
https://skfb.ly/oJPsI

Project download:
BallJointDoll_v03_t02.blend


Male version of [Ball Joint Doll Rigged Basemesh](https://skfb.ly/oIsnQ)

but mostly I create robot look like girl in my own project, which I perfer, also about simpify development. Two basemeshs and rigs will double my workload. Several subscriber ask for it so I try one~

*Every like, comment, and subscription will support me to go further! *

*Patreon subscriptions can help me invest more in the artwork. You can also find some project files(.blend) on my Patreon for free.

*Feel free to contact me by leaving a comment or mail to chambersu1996@gmail.com, if any questions or anything here interests you~


Update

replace her left shoulder part for easily retarget/CG/game engine(merge two rotate joint as one two rotate axis), right part keep original whick is closer to real ball-joint doll.

BTW, there wont be more palm parts in the future which should be something like arm cannon from Metroid and arm blade from Prototype, cool!~(also simple for rig and mesh!)


About rig

There is a simple rig with only deformed bones in the project file on my Patreon page.

I will not create advanced rig before satisfy with the shape of my robot character. (deformed bones for retargeting and game engines/Unity, controller bones for creating animation)

I am still working on shapes by cloth sim tests, for more variant and contrast mesh,

the WIP verson is [Modural Robot Mecha Chimera Dyan](https://skfb.ly/oJ76O)

only basic things like boxes and spheres seem not enough~

(not a fan of complex sculpture or additional vertex editing, which I am not good at or more work hours/less reuse rate for me,

while something like cloth and fur may work and create more assets when testing/modeling that can be shared, Great!


After good-enough mesh will go on with rig and shader.

Files

Comments

Connor

hello! how would i use this to pose for reference? sorry im a little bit of a noob

chambersu

download the project file open it on Blender, select the armature, and switch to pose mode then you can rotate the bones to key poses, you can organize the parent relationships of the bones, switch the Transform Pivot Point/Orientations to edit them more easily~

Samir Aroudj

Great work! What is the license for using this model?

chambersu

For my original artwork, You may use and modify these assets in personal or commercial projects, including games, animation, film, illustrations, mods, and other creative works. You may **not** redistribute, resell, upload, share, or sublicense the source asset files themselves, whether modified or unmodified, as an asset pack or reusable resource. Your license remains valid for files you lawfully obtained while you had access to this Patreon post. You do not need to remain subscribed in order to continue using them.