Development Diary № 37 (Patreon)
Content
Friends!
This has been a long and stressful period of waiting for me. I keep reaching out to Steam support and updating the builds, but so far, it hasn't brought any results. On top of that, Steam's rules have recently changed a bit, and I’m not sure how this will affect games of this genre.
So, I've decided to switch the release into a passive mode for now. If the build finally gets approved, I’ll release it right away. In the meantime, I’ve decided to return to working on the game as I used to. I’ll keep improving it and adding new content. For example, right now I’m working on a new Fantasy. Do you still remember what that is?
I’m also continuing to study AI, and currently I’m testing the possibility of animating some static scenes with its help. It allows me to achieve a level of smoothness that I could never get with the built-in tools of Daz3D, which is the program I use to create scenes.
I also want to release the game on Itch.io. I’m not very familiar with this platform yet, so I’ll need some time to learn how everything works. But why not give it a try?
As for the new project—the demo is ready. I’m making the final adjustments now and will show it to you tomorrow!
Thank you to everyone who stays with me!
Best regards,Kosmo