[Progress Update] 2022/01/10 (Patreon)
Content
Alright, I had a decent rest and now I'm back on track. I've already done some work and I'd like to share the progress and plans for the next release.
As I mentioned in one of my earlier posts, I'm planning to improve the player experience and change the gameplay from the current action-RPG style to a more casual and relaxed pen-and-paper style. This will require making changes to several current systems and mechanics. During the following progress updates, I'm going to tell you more about the changes.
Last week after getting some rest I worked with game maps. The current state is that the player has to move the MC from location to location to get progress and open the scenes. This takes too much time and quickly turns the whole gameplay experience into running and grinding. This will be changed in the next update. So far, I've implemented the procedural world generation and started updating the village map. The player will be able to interact with points of interest (and NPCs) from the village map by clicking on the points on the map. The world map is going to have a separate set of actions to perform and different events related to world exploration.
Aside from coding I worked on the animations for the existing scenes. One animation is completed and more to follow. My focus for this month will be doing the technical changes and adding animations. This is the safe amount of work I can do this month with the current workload on my main job.
Now, about the further releases. The next update is scheduled for March. There's a slim chance that I might be able to do a February (technical + animations) release. No promises on this, though. It depends on many things and I don't want to burn out in an attempt to accomplish unrealistic promises. Anyway, I'll keep you updated.