Ironcrunch - Ancestries Update, Part 2 (Changelog 20200331)) (Patreon)
Published:
2020-03-31 11:10:06
Imported:
2026-06
Content
General
- Changed the Race term to Ancestry. This opens the room for interpretation when choosing this aspect of your character, as it doesn't restrictively imply belonging to a specie. This is further explained in the rulebook.
- The character creation process has been streamlined and simplified, and it is presented in three chapters: Character Creation: Ancestry and Age (in which all the ancestries are listed), Character Creation: Motivation (in which all motivations are listed), Character Creation: Sheet Filling (in which you choose the difficulty of your game and fill your characters the as per the points granted).
- The age mechanic has been overhauled with a simple yet effective approach.
- Changed the chapter name from The Player's Character to Playing Your Character.
- Reduced the maximum health for humanoid foes by 8. Now when you convert the health from OSR bestiary, you will add +4. This is still in playtest. Provide feedback if you find an issue with this rule of thumbs.
- Changed the map grid unit term from "square/hex" to "quarter/hexagon", and presented the speed not only in terms of foot by also in meters.
- Changed the Armor value term to Protection. This is to avoid confusion with armor items.
- Tweaked the values of many conditions to make them more varied and mechanically distinctive.
- Fixed many, many typos and grammar issues
- [NEW] You can now select the texts from the PDF to copy and paste.
Moves
- [NEW] Added a new weak hit option to the Undertake a Journey move: "You explore: ●Encounter an Opportunity, but suffer -1 momentum". You don't mark progress with this option.
- [NEW] Added tweaked versions of the Delve moves (not the Threat, Rarity and Failure, Ironcrunch already offers its version of the latter).
- [NEW] The Enter the Fray move offers two more options: "●Charging: Roll +iron" and "●Ambushing: Roll +shadow" (the latter has just been tweaked from Ironsworn to make the narrative framing more abstract).
- Tweaked the narrative context of the End the Fight options for simplicity without removing their mechanical prompts.
- Tweaked the Learn from Faults move to make it more rewarding and less random.
- Retracted the Face Combat Hindrance move as it didn't pay off as expected during playtest, as well as the concept of negative stats.
- Changed the name of the Encounter an Opportunity move to Find an Opportunity, and Encounter Danger to Reveal a Danger, to make the supplement more compatible with the Delve, and added alternate versions of these move.
- Tweaked the gain values of the moves to make them less random and reduce the amount of dice rolling on the table.
- Removed the palsied condition from the catatonic result on the Manifest Insanity table.
- The Amok result of the Manifest Insanity table now states "Clash the nearest target" (instead of Strike). If you are rolling on this table, it means you have no initiative.
- [NEW] In order for the players to have a clearer sense of the odds, a percentage value has been added in parentheses to each row of each random table, in the roll columns.
- The three Advance moves have been streamlined and merged into one.
Items
- Merged Improvised and Bare Hands weapon into one entry.
- Hard Knuckle Gloves weapon now weights 1.
- Added Horns, Tusks, and Nails and Teeth, as part of the Spiked or Nailed Gloves, this weapon now weights 1.
- Claws weapon now weights 1.
- [NEW] Added Thick Fur Coat as an addon.
Playtest Package
Ironcrunch Patron Playtest Package (includes the Ancestries Card Set and the Motivations Card Set)