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I'm currently struggling with itch.io approach, but it should mostly work for now. You can use old link: 

https://strive4power.itch.io/strivepatreon/download/c3NcDNd8_yMNlkLGeTbSX6N8I8wnv_msK4WM9cql

Public version will lie separately: https://strive4power.itch.io/strive-for-power 

Currently it does not show up in the search otherwise, so functionally is fine, but not applicable to non-patrons yet. Obviously, patreon versions are latest. To install, create new folder or delete the old one, or let itch.io do whole work for you (if you have it installed). 

This version has huge changes in overall balance (skills no longer used anywhere), and it's still got big way of changes ahead, which will make it to the next version. If you don't wanna struggle with unfinished balancing, please come back on the next release. I'll talk about it more tomorrow. 

0.4.2c

New background for Wimborn's slave guild

Slave tab will be updated after sex action now

Boosted endurance related energy restoration to 6 per point from 4

Dominance stat is back: slaves will respect their attitude when being asked for more sex (will also check if option is fitting with their dominance)

Fixed the bug causing some jobs to produce way more than they should

Fixed alternative way to go through bar sequence in Cali's quest

Fixed repeatable quest from mage order

Fixed Chef occupation buying food and getting exp

0.4.2b

More bugfixes

0.4.2a

Fixed hunting occupation

Fixed starting slave guild quest requiring service (now requires high obedience)

Fixed end day bug

Fixed some issue with older saves and jobs

0.4.2

Added new shop menu

Removed old skill system

Redone button building for outside (should correctly assign hotkey numbers for most places)

Redone job selection menu and most job functionality

Some of the wimborn's shop items moved to Ayda

Toxicity temporarily added to list of things you can see with Mind Read

Gifts have more influence on the obedience

Fixed player character getting random trait on creation

Fixed portraits not showing on the slave screen

Fixed a time error warning on starting the game

Additionally, for those in need of a guideline to skill changes: 

Starting slave stats are now 0 instead of 1

Starting health boosted from 25 to 35 (due to starting endurance is 0 now so starting health is down)

Health is no longer affected by survival 

Slave price will take into account stats instead of skills now (weirdly, I forgot to make it take stats into account before)

Repeatable quests adjusted to properly account for skill removal

Exploration and combat:

Awareness now calculated from agility and wits

Combat now uses raw agility and strength to calculate power and speed, stat influence increased by 50% to compensate for skills

Forage: efficiency based on wit. Low courage triggers penalty. Max food is limited by endurance and strength. Has small chance to find nature essence (based on magic). Can only have 3 foragers. 

Hunt: efficiency based on agility and endurance. Low courage triggers penalty. Max food is limited by endurance and strength. Has small chance to find bestial essence (based on magic)

Library: no significant changes

Nurse: can only have 1 nurse. Now heals main character as well. Efficiency based on wit and magic. 

Cleaning: Efficiency based on agility and endurance, exp gain lowered

Chef: Efficiency based on wit and agility

Social jobs: now separated by towns (currently only wimborn). Basic gold value is lowered due to new multipliers

Store: earnings now based on strength, endurance and confidence

Entertainer: earnings now based on courage, agility, charm and face beauty

Order's assistant: earnings now based on wits, magic affinity and reputation

Prostitution: renamed to whoring. Earnings now based on courage, charm and endurance + basic sex skills.

Escort: earnings now based on charm, confidence and reputation

Fucktoy: earnings now based on courage and endurance + advanced sex skills

Comments

Shaun Holmes

Oh great cant wait to play oncei download it

Shaun Holmes

Great first problem I see no training so how to do guild quest 1 if you cant train a girl in service. also no headgirl options as well. so game is actually broke at min as you cant do story

Shaun Holmes

Energy wont shift so if at 0 press next day still 0.

Shaun Holmes

only things I found at min. but game looks great with new look.

raska42

Energy is not restoring properly Halfkin cats (2x dodge chance) with max agility can't be hit.

Shaun Holmes

Raska that the point of added dodge (agility makes you harder to hit)

Shaun Holmes

Only major bug is energy bug and quest skills, head girl. the energy bug annoying though as it crashes game

Tazanik

ENERGY BUG: raska42 and Shaun Holmes reported energy not restoring on new day. This started happening to me too, and I think it starts when my slaves would level up. Emily and my starter slave are stuck at 100/100 XP, and the Global report is blank. Looks like removing skills broke the level up code? Speaking of which Mav, if you're going to keep skill points for leveling up stats, you need to give us something else to do with those points once the stats are maxed out and all abilities are bought. That, or do away with skill points entirely ... maybe simply spend experience points to upgrade stats? (Without the middle man of converting 100XP => 1 Skill Point)

Shaun Holmes

Maverik when it fixed it be version 0.4.2a then I guess

Shaun Holmes

Mav alchemy room bugged out not showing anything or potions to brew

Shaun Holmes

Roger redownloading and installing. bug check 3 on way

Shaun Holmes

Better stealth patch farm as well now as that broke. lol. This is fun mav.

Shaun Holmes

Well it found and patched. right round 4 of bugs and glitches spotting for you mav. I love the new version of game. Also a little idea, is to have a monster pedia in game so we know what monsters there are. I found a new one the archina girl (Spirderwoman or Spider-Man,) lolz

Shaun Holmes

Mav got the next stealth patch needed it lab as that error messaging as well now. it going along in a line.

Shaun Holmes

Roger, will take a break, then once fixed will keep playing and checking for bugs and glitches Mav. Loving how different game feels now as combat a lot harder, I need to actually take a few peeps to help me fight now.

Ellenafy

It doesn't look like the library raises wit anymore, even after weeks of intensive study. Or that could just be a false alarm.

Shaun Holmes

Mav game seems to be fine and stable. Where do you get the centaurs 2 as cant find them anywhere.

Shaun Holmes

Right off I go again to gorn to hunt. thought they would have been in forest by Wimborne as that more natural for them. lol

Shaun Holmes

yep Gorn mountains very rare to find though. right lets see what other cretures I can find. think I got all of them now.

novastorm76

The Library doesn't seem to do anything??

novastorm76

Confidence grows with being a jailer even if you have no prisoners.

Oldcityguy

Ver 0.4.2a Using old save from 0.4.1a. Checking slave’s occupations, only the first slave in the residence list was set an occupation (Forage). All the rest were set to Rest. After clicking End Day, the Forage job results were reported as expected and the Rest actions were also reported as expected. Then I set all the Slaves to appropriate occupations, none but the first slave was set to Forage. After clicking End Day, the Forage job results were as expected, but no other job result was reported, nor was any activity reported for the rest of the slaves. The following error messages appeared in the log window: SCRIPT ERROR: artistwimborn: Invalid get index ‘agi’ (on base: Reference ()’). At: res://files/scripts/Mansion.gd:993 SCRIPT ERROR: on_end_pressed: Invalid get index ‘text’ (on base: ‘Nil’). At: res://files/scripts/Mansion.gd:380 The error refers to the function for the public entertainer job. In this function agility is referenced as slave.agi. In other job functions agility is referenced as slave.sagi. I edited the function to reference slave.sagi and the function ran correctly. I usually start a new game with each major version, but I was curious how old saves would load. It looks to me like this typo would affect both old and new games however.

Shaun Holmes

Mav I broke energy system again Script error mansion. res://files/scripts/mansion.gd:380. sorry about breaking it again

Shaun Holmes

res://files/scripts/mansion.gd:993. this one as well. sorry again mav

Shaun Holmes

Mav I got a save with errors, want me to email it as dunno how to send it other wise

Shaun Holmes

Right and what in the name of j h chirst is paste bin or whatever. I can send a email, but am not pissing about downloading stuff like paste bin.

Shaun Holmes

Roger. Well that will teach me to be a player in strive for power then.

Shaun Holmes

Mav let me know when you have next update ready to roll.

Shaun Holmes

ok will try it and see if it works.

Shaun Holmes

Yep, fixed, excellent work mav, will bash on and see if I can find anymore bugs or glitches

DavyJones

Haven't seen it reported but running into an issue with the Cali quest when speaking to Jason in the Bar. I took the path of reducing the cost by acquiring the Debt Note. After paying the 100 coin, the text box says to proceed to the village but the quest doesn't update in the Quest Log and proceeding to the village does not result in any possible interactions. I can return to Jason again who happily takes another 100 coin, so the quest is stuck in a loop. And another bug to add: If you have a slave assigned to Nurse and should that slave become unavailable, you cannot assign another slave to that task. I ran into this issue when one slave requested leave for a time and was assigned as a nurse. So maybe a clear command on all jobs when the slave becomes unavailable?

CyclopsSlayer

Couple issues with 4.2a During Combat: SCRIPT ERROR: showskilltooltip: Invalid get index 'cooldowns' (on base: 'Nil'). AT: res://files/scripts/combat.gd:624 Cook no longer buys food automatically Public Entertainer might be earning too much money,- ~50 gold a day for raw slaves with none of the appropriate stats? ie. unsavory with no modifiers like pretty voice Forage- Fighting Foster sister is pulling in 60 food a day?

Oldcityguy

I clicked on a repeatable quest for a mage assistant. No description of the requirement was shown but the Accept button appeared. The following error message were in the log window. SCRIPT ERROR: slavequesttext: Invalid get index ‘stats.maf_cur’ (on base: ‘Dictionary’). At: res://files/scripts/outside.gd:589 SCRIPT ERROR: questbuttonpushed: Invalid type in function ‘set_bbcode’ in base: ‘RichTextLabel’. Cannot convert argument 1 from Nil to String. At: res://files/scripts/outside.gd:460 I changed stats.maf_cur to stats.smaf_cur in repeatable_quests.gd at line 82. I haven’t seen the quest by the mage guild at the Slave market again to see if that change fixed the issue

Oldcityguy

Ver 0.4.2b Results of the Hunt action are not shown on the Job Report tab or the Personal Accomplishments statistics list. They are included in the total food added on Global Report.

Oldcityguy

ver. 0.4.2c After an initial sexual action with slave, when they ask for another, this error occurs when clicking the Concur button. SCRIPT ERROR: sexinitiate: Invalid get index ‘metrics’ (on base: ‘Nil’). At: res://files/scripts/sexuals.gd:271

DavyJones

A couple bugs I've come across: With your energy bar empty, you are still able to select Sex as an option under the Actions bar. With Public checkmarked, this allows me to spam out raises to obedience, which while helping me immensely in conditioning slaves is probably not intended. If your energy bar is empty, you can still order slaves to engage in sex with each other. If you have energy, it correctly uses the amount of energy from the player and the two slaves. Not sure if it's intended to use none of the player energy or if the action should be locked down if the player does not have enough energy. Thanks for all the work!

Shaun Holmes

Mav will keep bug testing. Just message me when new builds out and I will bug test for a day or 2 and try everything