0.4.2c Release: new inventory, skill system remove in progress (Patreon)
Content
I'm currently struggling with itch.io approach, but it should mostly work for now. You can use old link:
https://strive4power.itch.io/strivepatreon/download/c3NcDNd8_yMNlkLGeTbSX6N8I8wnv_msK4WM9cql
Public version will lie separately: https://strive4power.itch.io/strive-for-power
Currently it does not show up in the search otherwise, so functionally is fine, but not applicable to non-patrons yet. Obviously, patreon versions are latest. To install, create new folder or delete the old one, or let itch.io do whole work for you (if you have it installed).
This version has huge changes in overall balance (skills no longer used anywhere), and it's still got big way of changes ahead, which will make it to the next version. If you don't wanna struggle with unfinished balancing, please come back on the next release. I'll talk about it more tomorrow.
0.4.2c
New background for Wimborn's slave guild
Slave tab will be updated after sex action now
Boosted endurance related energy restoration to 6 per point from 4
Dominance stat is back: slaves will respect their attitude when being asked for more sex (will also check if option is fitting with their dominance)
Fixed the bug causing some jobs to produce way more than they should
Fixed alternative way to go through bar sequence in Cali's quest
Fixed repeatable quest from mage order
Fixed Chef occupation buying food and getting exp
0.4.2b
More bugfixes
0.4.2a
Fixed hunting occupation
Fixed starting slave guild quest requiring service (now requires high obedience)
Fixed end day bug
Fixed some issue with older saves and jobs
0.4.2
Added new shop menu
Removed old skill system
Redone button building for outside (should correctly assign hotkey numbers for most places)
Redone job selection menu and most job functionality
Some of the wimborn's shop items moved to Ayda
Toxicity temporarily added to list of things you can see with Mind Read
Gifts have more influence on the obedience
Fixed player character getting random trait on creation
Fixed portraits not showing on the slave screen
Fixed a time error warning on starting the game
Additionally, for those in need of a guideline to skill changes:
Starting slave stats are now 0 instead of 1
Starting health boosted from 25 to 35 (due to starting endurance is 0 now so starting health is down)
Health is no longer affected by survival
Slave price will take into account stats instead of skills now (weirdly, I forgot to make it take stats into account before)
Repeatable quests adjusted to properly account for skill removal
Exploration and combat:
Awareness now calculated from agility and wits
Combat now uses raw agility and strength to calculate power and speed, stat influence increased by 50% to compensate for skills
Forage: efficiency based on wit. Low courage triggers penalty. Max food is limited by endurance and strength. Has small chance to find nature essence (based on magic). Can only have 3 foragers.
Hunt: efficiency based on agility and endurance. Low courage triggers penalty. Max food is limited by endurance and strength. Has small chance to find bestial essence (based on magic)
Library: no significant changes
Nurse: can only have 1 nurse. Now heals main character as well. Efficiency based on wit and magic.
Cleaning: Efficiency based on agility and endurance, exp gain lowered
Chef: Efficiency based on wit and agility
Social jobs: now separated by towns (currently only wimborn). Basic gold value is lowered due to new multipliers
Store: earnings now based on strength, endurance and confidence
Entertainer: earnings now based on courage, agility, charm and face beauty
Order's assistant: earnings now based on wits, magic affinity and reputation
Prostitution: renamed to whoring. Earnings now based on courage, charm and endurance + basic sex skills.
Escort: earnings now based on charm, confidence and reputation
Fucktoy: earnings now based on courage and endurance + advanced sex skills