0.4.47a Release: Tattoo system, many improvements (Patreon)
Content
Warning: Unequip any 'beauty' boosting items from your slaves before upgrading to new version. Otherwise their stats may be bugged.
Link is at the usual place:
https://strive4power.itch.io/strivepatreon/download/UELWEQFrDnSIlApGTn_3L9EDyV08PKbMRolbwM68
0.4.47b
Sedation Spell stress relief now scales with Magic Affinity
Personal Heal Spell usage now scales with Magic Affinity
Dream Spell also reduces some stress
Invigorate Stress effect now reduces with Magic Affinity
Having 5+ Magic Affinity will remove critical failure chance from Domination Spell
Fixed farm not working in sandbox mode
Fixed blowjob action sometimes returning an error
Updated some sprites
0.4.47a
Fixed old save error with parlor
Fixed couple of job related errors
0.4.47
Mansion upgrades won't transfer from versions before 0.4.46
Added new mansion upgrade: Beauty Parlor (required for Tattoo and Piercing)
Added new Tattoo system
Added new nude sprites and updated some of the old
Nude sprites will appear during sex actions
New beauty mechanics: beauty now has 2 values: base beauty and temporal boosts
Beauty potion now costs 75 gold and lasts 8 days, providing temportal boost
'Scarred' trait will reduce base beauty by 30 instead of 50 and won't reduce it below 0
Adjusted position of end-day screen so Alise won't block text
Added colors to the gold and food changes on end-day screen
Added new sex actions: Frottage, tribadism (gives additional 25% chance to adopt Bisexual trait)
Sandbox mode starts with 30 upgrade points instead of 20
Slightly buffed all player background bonuses except for Researcher
Clicking on the slave's name on the list will let you switch to their tab (retaining openned section of current slave, if any is open)
When selecting on village reward on Cali's quest, you'll be rewarded with 4 upgrade points
Stressed slaves (over 80 stress) won't agree to consensual sex and won't be able to participate in exploration
Combat log should adress player character as 'you' more often
Hunting will now use 'awareness' instead of just agility (will also take into account wit and effects boosting scouting)
Main and side quests now rewards with upgrade points
Fixed minor issues with exploration awareness and moved calculation part into class
Fixed snails not appearing at eerie woods (now they can be encountered after purchase of Hatchery upgrade)
Fixed frostford's lumberer occupation opening on Gorn's portal unlock
Fixed couple of bugs with new game creation and first slave will always have fixed beauty of 40
Fixed farm manager not appearing in the job list
Fixed portal screen not opening while at slave tab
Fixed bug allowing to earn infinite gold from main quest