Progress update 14/02/18 (Patreon)
Content
New custom traits have been added so I've moved onto new enemy generations system. However, it will be greater work than I anticipated.
As you remember, I've planned to make capturable enemies inherit their stats entirely from slave template. This was rather easy to achieve, as player characters already do that. The real problem is to fill up all the new tables for gear, stats and such for these slaves to keep them in balance.
Besides that, whole new upcoming issue while at it - make them use their abilities in smart way... or not give them any, which is not very fun. So right now there's a lot of small work like that. I can't estimate how much this gonna take but should be before the end of month.
Also here's the laboratory background