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The link: https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

0.5.13b

Pregnancy duration related events should take into account changes to default constant now 

Fixed a capturee daily event issue

Fixed MC privates piercing

Fixed sounds not turning off at 0 volume

Fixed mental breakdown instakilling slaves

Fixed enemies in deeper regions not having full health

0.5.13a

Fixed contraceptives related issues

Fixed some older saves issues

0.5.13

Added a few new scenes related to main plot

Player's starting bonuses have been redisigned

Trait can now be selected for starting slave

Exhaustion now displayed in combat as debuff

Player's energy is no longer reduced due to pregnancy

Later stages of pregnancy have combat debuff now (-25% speed)

Slave's price multiplier per level reduced from 50 to 40

Energy and mana costs of abilities added to the combat tooltips

Ranger drop rate bonus reduced from 50% to 40%

Added piercing and tattoo options to main character

Added action for hollow nipples

Mental breakdown shouldn't kill slaves in farm anymore

Slightly readjusted slave price formula

Gear reequipment should correctly update slave stats

Contraception mechanic changed: now prevents any pregnancies for 2 days and will be taken once wears off

Impregnation chance with no contraception grows way quicker with consecutive attempts

Fixed some errors with captured slave stats related to weared gear

Fixed Rogue armor wrong values

Fixed few issues with the ending sequence

Fixed navel piercing not showing up in descriptions

Fixed receiving Ayneris's rapier before end of her quest

Fixed Health Bonus gear not working properly

Fixed Sebastian sometimes giving incorrect grade slaves

Comments

Doob

It looks like player energy isn't being restored after finishing a day.

Oldcityguy

Ver 5.13 Win 64 1. On a save from 5.12 (main quest completed), on loading the save, all slave were rebellious. Non-quest related slaves had obedience around 50. All had the following line when casting "Mind Read": 'NAME" doesn't accept her new life inyour domain. strength -9. 2a. On clicking the "See Relatives" button for the MC, the following error appears in the console. Father and Mother displayed correctly as is Sister (first slave). No children are displayed although two are still present in household. SCRIPT ERROR: _on_selfrelatives_pressed: Invalid operands 'String' and 'int' in operator '!='. At: res://files/scripts/Mansion.gd:2672 2b.On clicking the "See Relatives" button for any slave, the following error appears in the console. The numeral 1 is displayed on the relatives tab and no other information. SCRIPT ERROR: _on_relativesbutton_pressed: Invalid operands 'String' and 'float' in operator '=='. At: res://files/scripts/slave_tab.gd:441 3. Contraception seems completely ineffective. After waiting 1 day, even a single insemination caused pregnancy in all 8 slaves I tested it with. 4. The MC tab does not display any info until a clickable element is clicked (such as the add skill points)

Oldcityguy

Ver 5.13 Win 64 Started a new game. I like the new MC backgrounds more than the previous version. Anyway, at day 1, my starting slave has Obedience 100, Loyalty 0, as usual. After interacting with her for two days Obedience is 98, Loyalty 32. On the third day, she is rebellious, "Name" doesn't accept her new life in your domain. Strength 3. Of course her obedience is now 50. Is this expected? I was very careful with the initial interactions to not go too far and got only positive responses.

Oldcityguy

Ver 5.13 Win 64 Every day I get the message for each slave: "Name" has grown accustomed to your ownership. their obedience which was at 100 at the end of the previous day is now 50. One slave is the original slave and the other is a branded slave from the slave quild. They are also wearing the Maid outfit.

DesertEagle1280

5.13, fixng to download 13a, but wanted to mention it since it's a random event related issue. When you get the "runaway who has been treated badly" event, everything works fine, and the new servant is added. However, when getting the "caught crossing the mansion grounds" event happens, deciding to keep the slave does gives dialog indicating that the new slave was added (although it says "you thank [name}" who isn't a servant of mine so I assume that was the new one's name - but then it also doesn't add the new person. Console shows Invalid get index "Rope" scripts/exploration.gd:1247. I assume it's trying to run the capture/imprison code to add the slave since I haven't actually been outside of the Mansion/Wimborn yet.

raska42

win 64 - slaver not regening energy (female slaver, demon, slaver background). No console errors thrown.

Smaug

Where can I change the child maturing time and the cost of raising the child? Because otherwise I finish the main quest before the first child actually arrives to the manor.

Verden

i must say, selectable traits are great, especially the way you coded it, we can even pick custom ones. a big thank you

Oldcityguy

Ver 5.13a win 64 I agree the selectable traits are great. In the end day procedure, I am constantly getting the "You couldn't afford to provide NAME with contraception" message. I had a look at the code for this and can't see anything obviously wrong, but it looks like this condition isn't being met: if globals.resources.gold >= 5 && !person.effects.has("contraceptive"): Current gold amout is several thousand so perhaps it is the second condition that isn't met somehow.

Verden

ver 5.13a win 64, fresh extracted game without modified files enemys in deeper regions dont heave full health

J R

Unable to teleport from mansion. Options window will not open to mouseclick or X quickkey.

Roy Fury

Question for you Maverik, would you be willing to add a tattoo on the lower abdomen (like, right above the groin) that increases fertility/gestation? I know its both a rather small time kink and gestation is a customizable constant (plus you updated fertility) but it would be a kinky touch even if it has other effects besides the obvious.

Shaun Holmes

Mav can you look at the bug that I mentioned where you get 2 starting slaves at start of game creation. As I get about 30 errors, I think it too do with changing the ratio of base game, ie preg duration. As when I tried it without changing anything it worked fine, but change certain things and straight after it gives you 2 slaves and breaks game.

Verden

mav i want to implement a detremential trait, something like spiteful/rebellious max obedience :79, end of day -obedience ( x1,9/2,2 dont know the exact value of buttler/maid/collars) catch to that one is simple, i cant find end of the day/new day effect. i thought executor trait might help me in that search, sadly i was wrong. so is the executor trait (50 min obidience) fake or is that part not open source ?

Verden

Ver 0.5.13b starting slave with traits affecting mental stats (like dominant, scarred) wont reduce/increase stats grateful should conflict with ascetic, in some of my tests ascetic was a random 2nd trait

david casort

for some reason letting Jason fuck Cali is leading to her dying.

Tinman18

Maverik, I love the updates & all the new content. However, how do you cast 'heal' on yourself at home in mansion?

Oldcityguy

ver 5.13b Win 64 When exploring in the Eleven Woods and getting the encounter of wolves attacking a lost elf and the elf offers you a reward choosing any response(1,3,and 4) that requires a location check results in these errors: SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary'). At: res://files/scripts/exploration.gd:1527 SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary'). At: res://files/scripts/exploration.gd:1546 It looks like the following condition is missing from the function. elif currentzone.tags.find("amberguard") >= 0: location = 'amberguard'

Scott S.

0.5.13b Mac - This isn't new, but Mind Blast shows up as both a learnable ability for the MC and as a purchasable spell. It's a learnable ability for everyone else too, but it seems like maybe Mind Blast and Acid Spit should only be learnable as spells for the MC.

Smaug

The start options are excellent, a good step towards better replayability

MadCat256

Something is a killer in my game. Using the 0.5.13b x64 Windows version, after I load a save with 19 slaves all but 6 die if I heal them or end the day.