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This version brings back old 'Constants' panel from menu as a standalone mod. This allows to modify some gameplay values (the list of available values will grow) for customized experience. To turn it on, select 'Constants' Mod in mod list and restart the game. The menu will show a new button which will open the new tab. If you have any suggestions on what other settings should be added there, post them in the comments. 

 https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

0.5.20a

User portraits and bodies should clog the memory considerably less now by creating 100x100 thumbnails

Constants mod now supports string arrays, tooltips and has more options

Fixed Emily event not triggering for MacOS

0.5.20

Added inbuilt mod for constants menu (activate in mods)

Updated a few item icons

Fixed rebuying slaves giving them additional 'protect' skill

Fixed some mistypes

Fixed some combat issues

Comments

raska42

This is bugfixes and moving old content into a mod. Why 5.20 and not 5.19e?

Clockwinding

Constants mod doesn't show up for me. Nothing in the new download seems to go in the mods folder for detection. I tried copying manually the /files/scripts/constantsmoddata to the mod folder, so it got detected but nothing happened. Anything i'm missing here?

Loric

Question: Is there a way to stop the auto-saves?

db77

ok, having issue where the game won't load with the constants mod

DJ BadDad

5.20a User portraits and bodies don't show when trying to assign pic

DJ BadDad

OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2 Boot splash path: res://files/buttons/loading.png ERROR: store_line: Condition ' !f ' is true. At: core/bind/core_bind.cpp:1752 ERROR: copy: Failed to open user://mods////Constants/constantsmod.gd At: core/os/dir_access.cpp:313 ERROR: copy: Failed to open user://mods////Constants/scripts/mainmenu.gd At: core/os/dir_access.cpp:313 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err At: drivers/png/resource_saver_png.cpp:93 ERROR: save_image: Method/Function Failed, returning: err

savisitor15

A suggested modification to scripts/mods/modpanel.gd: func _on_applymods_pressed(): if !globals.developmode: loadbackup() for i in loadorder: if dir.dir_exists(modfolder + i): if activemods.find(i) == -1: activemods.append(i) apply_mod_to_dictionary(modfolder + i) apply_mod_dictionary() saveconfig() $restartpanel.show() This should prevent the array from expanding with its own mods again listed over and over.