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Warning: Older mods are likely to be broken, given slave class moved to the separate file and many other changes related to 3.1 engine transfer. https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

Changelog

0.5.24c

Fixed animalistic tattoo

Fixed babies and sebastian slaves causing issue on load

Fixed slave selling causing minor glitches

0.5.24b

Fixed bandages usage

Fixed portrait folder selection

Fixed some tooltips being unreadable

Fixed constants mod

0.5.24a

Fixed Tisha quest

Fixed Nurse occupation crush

Fixed Animalistic tattoos on player

Fixed Dominant trait preventing stat increase

0.5.24

Upgraded to 3.1 engine

Switched to gles2.0 with faster portrait loading time

Disabled secondary event system

Long list of bug fixes provided by Ankmairdor

Comments

Weebee

This is one long list. Actually kinda neat to read, though. Thanks for the update!

Shaun Holmes

Older mods include the constants in game. totally broke

dreamy

Thanks so much for the update! Looking forward to playing it. :>

Oldcityguy

Ver 5.24 Win64 I get this error when entering the Gorn slave market. The Leave button (only for Gorn slave market) is not shown. I can use the Control menu to return to mansion. SCRIPT ERROR: slaveguild: Invalid call. Nonexistent function 'call_events' in base 'Node (events.gd)'. At: res://files/scripts/outside.gd:430 It looks like lines 431 to 442 should be commented out. At least that's what I did and got no further errors.

Константин Толмачев

Good day, on start new game get this error SCRIPT ERROR: GDScript::reload: Parse Error: Too few arguments for 'str' intrinsic function. At: user://mods/Constants/constantsmod.gd:22 ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:580 SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'new' in base 'GDScript'. At: res://files/scripts/mainmenu.gd:125 SCRIPT ERROR: _newgame_creator_reset: Invalid set index 'memory' (on base: 'Nil') with value of type 'String'. At: res://files/scripts/mainmenu.gd:314 SCRIPT ERROR: _on_quickstart_pressed: Invalid set index 'race' (on base: 'Nil') with value of type 'String'. At: res://files/scripts/mainmenu.gd:594

Julius Costa Peters

i am having issues with newborn if i want to keep apear to give it a name and age of it after naming i click in any of the buttons noting happens

Mandi Mouth

Not sure what's going on, but I'm unable to use anything other than "petting" in the sex system. I'm getting the following errors: SCRIPT ERROR: checkaction: Invalid get index 'takerconsent' (on base: 'Node (001caress.gd)'). AT: res://files/scripts/newsexsystem.gd:1018 SCRIPT ERROR: rebuildparticipantslist: Invalid get index '0' (on base: 'Nil'). AT: res://files/scripts/newsexsystem.gd:751

Smaug

BUG: Bandages don't restore health.

Smaug

Random question, any way to download ver.23c?

DJ BadDad

unable to give Melissa Youthing Elixir

Malagrim

Using a Mac. Loaded the game. Which wasnt hard. (always a plus!) However. Can't get passed the quick start or select portrait screens when starting a new game. How do i correct this?

Oldcityguy

Ver 5.24b Win64 After open the game and attempting to load the Constants mod, these errors occurred when the game restarted. SCRIPT ERROR: GDScript::reload: Parse Error: Too few arguments for 'str' intrinsic function. At: user://mods/Constants/constantsmod.gd:22 ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:580 SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'new' in base 'GDScript'. At: res://files/scripts/mainmenu.gd:125 The mod did not load. Also the initial splash screen is missing a version number which is usually in the lower left.

Kevin Love

When starting a new game from the recent download, cannot select race/portrait using custom start. Cannot go back from there, just cancel. When attempting to Quick start, nothing happens. At all. (you keep making bugs for yourself :D)

Julius Costa Peters

wen i start the game i receive this in the main menu. Backup finished. ERROR: load_source_code: Condition ' err ' is true. returned: err At: modules/gdscript/gdscript.cpp:813 ERROR: load: Condition ' err != OK ' is true. returned: RES() At: modules/gdscript/gdscript.cpp:2172 ERROR: Failed loading resource: res://files/mods/Constants/constantsmod.gd At: core/io/resource_loader.cpp:285 SCRIPT ERROR: _ready: Attempt to call function 'new' in base 'null instance' on a null instance. At: res://files/scripts/mainmenu.gd:125

Malagrim

That fixed it. Oh by the way. Patrons get some sort of code correct? was it sent to an email? Other wise where can i find it?

Julius Costa Peters

that error i mentioned i corrected in a unexpected manner i deleted the files in the roaming file and the main files next i downloaded the public ver of the game opened it and closed next i unzipped the patreon ver and boom no error reports

Wiseguy

I seem to have a bug that only happens after a longer time of playing. When a new child is born only an empty box appears instead of a description of the new born. When trying to 'raise' the child an empty naming box appears but you can progress. Only giving the child away makes the box dissapear. When the child is born following console message appears: SCRIPT ERROR: childbirth: Invalid call. Nonexistent function 'dictionary' in base 'Nil'. At: res://files/scripts/Mansion.gd:2583 doesn't say much, perhaps he can't load the data of teh children anymore... =) I also think it only happens after (re)loading, so it gets corrupt somewhere :-/

Brian Tse

Is there an update for the constants mod? I cant seem to make it work in the new version

IC

I seems to have found another bug. If the mansion already has an alchemy lab before the main quest ask for a lab, the quest can never be fulfilled even there is a complete lab at the mansion.

Malagrim

OK here is an odd bug. After a. while seemingly at random, all my servants vanish from my roster. regardless to status, location, or who they are. Whats stranger is that this becomes true for all saved games regardless of when they are saved. My guess is a code error of some sort. Maybe in one of the folders? I use a mac. Any help?

Julius Costa Peters

hello this is the error i got in the child part SCRIPT ERROR: babyage: Invalid set index 'name' (on base: 'Nil') with value of type 'String'. At: res://files/scripts/Mansion.gd:2614 this is in the most recent ver

Lifezhi

need chinese plz

Shaun Holmes

Mav, constants mod still not working. Errors on main page, strength and will not load up. Script error at user://mod/Constants/constantsmod.gd:22. Error reload, modules/gdscript/gdscript.cpp:580. Script error at res://files/scripts/mainmenu.gd:125. would love to know how one guy could break game when he supposed to fix bugs and add back up, when game ran fine without it.

Anti-No

0.24c. As alchemist, trying to do Melissa's 'Elixir of Youth' mission. "Acquire alchemical station, brew Elixir of Youth and return it to Melissa". Made Youthening Elixir... but could not turn it in. So far upgraded the Alchemy Room as far as it can go and made some more Youthening Elixir... no result. Is "Elixir of Youth" some other receipe one can get somewhere else now, or did Alchemist (doble results, start with Alchemy lab) interfere with the quest somehow?

Anti-No

Putting one from storage into backpack worked perfectly, yes.

Stephen McFadden

I'm having trouble starting a new game in the 64 bit Windows version of the above release. Quick start does not work and I cannot move past the thumbnail image selection for my character when starting a custom story mode game.

Stephen McFadden

I deleted the game folder and extracted the release fresh, is that enough for 'clean' or do I need to remove other game files?

Revengencer Alf

So with the most recent version (re-downloaded today to be sure) I am still getting the error that when a baby is born the popup window has no text and none of the age buttons respond correctly. Any idea why? Edit: I took a screenshot of the error box window in case it helps https://imgur.com/a/LDhiTxn

plpro

I am running the 0.5.24c version and having a hard time applying "geisha" specialization to my slaves. They meet the requirements, but the option is greyed out. Bug maybe? Or perhaps am I doing something wrong? My slave has all the requirements for the specialization