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Hi folks! Another update, if you can believe it! (As always, check out the slideshow above for more images!)

Models, models, models!

Now that we have someone who can help us with sculpting, we can finally tackle some objects like this 1st Class Lounge sconce! Still a lot of work to do, but it's getting there!

These sconces were pretty complicated objects, maybe the most complicated on the ship, and basically nothing about them is symmetrical. It's one of those objects that's haunted THG for years in the form of low-detail Sketchup models. But not anymore, thanks to Daniel!

Steven is continuing to make things for us, in this case a set of "wrist developers" from the Gymnasium. Out of all the crazy equipment in that room, perhaps these were some of the simplest, but still a little weird.

Steven also made this sponge basket, a common fitting in cabins:

Matteo has pretty much finished the basic cowl vents found around the ship's exterior. It'll be a while before we can actually place them, but they look great, and you may even see them in the shipyard!

Work is continuing on a bunch of other stuff, too, but we'll leave that for the slideshow and later posts. Meanwhile...

The Secret Project!

Yes! Jack and several others on our team have been working on a couple of experiences for E/M Group / RMS Titanic, Inc.'s upcoming exhibition in Poznań, Poland, starting November 22nd! This includes an immersive gallery that will take you on a tour through the ship, and a seated VR experience.

We're very happy to help with these cool additions to the exhibitions, and we look forward to seeing people enjoying them!

For more information, please check out these links:

https://blooloop.com/storyland-locations-first-project/

https://www.wric.com/business/press-releases/ein-presswire/864611197/titanic-the-artifact-exhibition-unveils-next-chapter-of-titanic-storytelling-in-poznan/

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Comments

Martin B.

+ THG "Alpha" can now be found on the STEAM store :) On one hand i'm excited on the other i still think its more then necessary "extra workload" to show the construction progress on the H&W slipway No.3, display items, add/ remove objects and information with every update. Build from keel to top means y have to figure out all the complex steel structures, cut-outs, wires, engine and machinery parts and match them with most accuracy to get it right this time! I'm not sure how y want to achieve that? I hope there is a way to copy certain areas, objects, structures and textures from P401 to the Alpha modell so not all has to be build from scratch again? A working database of all items is the key now. I hope there will be a livestream on release day that will clear things up, answer some Alpha questions. Huge shoutout to the entire team. Never give up.

Improv.pl

Next: Full size merch (furniture etc) :)

Willem Louissen

All these little details will make the ship as real as possible! And yes that is a painstaking job! So keep up guys