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Today we're taking a look at the Crew's Galley on C deck, under the Forecastle. This is one of the brand new, never before seen spaces for V1.5. As a little mini snowball of my own, I have made some changes that allow light to travel into these spaces. Originally this was going to have to be faked, but thanks to my work, the skylight, cowl vent, and ventilating bollards, all let some light into the spaces.

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Comments

MarvelPhx

Amazing! Thanks for all the work and I can not wait for 1.5!

Connor M.

If you told me this was a picture of a replica of the room irl, I'd believe it, you guys are making this look indistinguishable from real life. It's incredible.

Gil E Davies

Wonderful work. You folks are the best!

Rich_DCC

What a massive project, glad you folks are going the distance, details count. This will be a contribution for the ages.

Rich_DCC

I can help with omni Treadmill , we updated the unreal engine 5.0 drivers for it would be a great application for the Virtuix Omni. Also have you tried the Fluid Flux, does quite amazing water simulations

Thomas Bittikoffer

So you guys using Lumen? How about Nanite? Don't see why you wouldn't be going for these if you're not, but it all looks like you're being a lot more intentional about materials. Good job.

Derek Verveer

The demo is not optimized enough for dynamic lighting. This is all static/baked lighting. In the future we will utilize Lumen/Nanite for the alpha.