Complete Alchemist (Patreon)
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Boom!
An explosion rattles the room as a goblin alchemist cackles maniacally.
The Complete Alchemist is the definitive Alchemist class, complete with 5 subclasses, three of which are exclusive to this update: the Formulaeist, the Mutagenist, and the Xenoalchemist. There's also a bunch of new Discoveries.
Also, we've included the Drugs supplement, so you can introduce fantasy narcotics into your campaign world (what else would an alchemist be working on in his spare time?)
Changelog:
v1.01: Missed a pretty major copy/paste error in formatting. Fixed now.
Formulaeist: bomb slinger: range is 60/120
Mutagenist: Permanent Mutation: 17th level
Brew Potions: half alchemist level, rounded up; Poisoner: can brew serpent's venom for 2 AP; Venom Sac: bonus action
Mutagenist: Bombs: potion of heroism changed to diminution
You get one more Discovery and one more Formulae when you gain these features
6/19/16: Teleportation Bomb: 30 foot limit
9/5/16: Typo in Ability Score Improvement fixed
Alchemy of Life: Potion of Greater Healing for 3 Alchemy Points changed to Potion of Superior Healing for 3 Alchemy Points
9/15/16: Chameleon Concoction: Lasts one hour
[Typos]
Bombs: Reworded
Bombs: Creatures that are not proficient with bombs do not have disadvantage with attack rolls using them
Bombs: You can aim a bomb at an empty space within range, which has an AC of 8
Rocket Bomb: Reworded to be consistent with new Bomb text regarding targeting empty locations
Fear Bomb: Target is afraid of you
Alchemy of Life: removed due to SRD restrictions on potions
Apothecary: Additional Potions: Elixir of Health replaced with Potion of Poison
Mutagenist: Additional Potions: Fire breath replaced with Hill Giant Strength
Xenoalchemist: Additional Potions: Fire breath replaced with Hill Giant Strength
3/19/17: Quick Build changed to remove reference to feats and backgrounds
3/24/17: [meta]: file renamed 'Complete Alchemist'
Art: New alchemist art on page 1, alchemy golem art touched up
Lazarus Bolt: 1/short
4/23/17: Brew Potions: Reworded
Apothecary: Painkiller Bomb: Automatically succeed on attack rolls against a willing target, temp HP increase levels changed
Apothecary: Panacea: 100 gp cost
Mad Bomber: Demolition: Ignores damage threshold
Xenoalchemist: Graft: Bonemail: AC = 14 + Dex (max +2)
Formulae: Laughing Gas Bomb: Con save instead of Dex save
Formulae: Stink Bomb: Con save instead pf Dex save
Formulae: Thorn bomb damage scales
Discovery: Alchemist Goggles: Aura vision added
Discovery: Aqua Fortis: Cost removed, limit of 3
Discovery: Clotting Agent: HP increase changed to alchemist level + Con, +1 for at each level
Discovery: Draught of Necromancy: One potion limit removed
Discovery: Construct Bomb: Reworked completely
Discovery: The Doctor is In: HP reduction is 10
Discovery: Field Laboratory: Set up and tear down times reduces to 30 minutes each
Discovery: Sandstone Solution: Can also turn stone into mud
Discovery: Skeletal Augmentation: AC increased to 16
Discovery: Body Bomb: Prerequisites simplified, reworded
Drugs: Alchohol: Temp HP gained is 2 per dose
5/3/17: Formulae: Stink Bomb: Typo fixed