Craftsman (Patreon)
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The blacksmith swings his hammer, sending sparks sailing through the air. Some adventurers are nothing without their equipment, whereas the craftsman is master of his gear. Endlessly crafting, customizing, and prototyping, the craftsman is the model of the medieval inventor.
Now, this isn't the 'Complete' Craftsman. We're not done tweaking, playtesting, and remixing this class, but we wanted to put it in your hands regardless. I don't think we'll be moving or gutting any major components of this class, but you can expect a changelog to start growing as soon as people start playing it. And, of course, you, our beloved patron, get access to it before anyone else!
The Craftsman includes the brand-new craftsman class, two subclasses, a new system of exotic weapons and armor, and a few new feats!
Changelog:
1.01 Well-Built Equipment: reworded for clarity
Tempered and Destructive: Bonus is to attack and damage rolls
Immortal Plating: restores HP
Crafting Sidebar: Progress changed to agree with Smithy feature
1.02: Starting Equipment: Includes armor
Metallurgy: You know all the techniques of a given level when you gain access to that level.
Switch Weapon: reworded
1.03: Bladed: Can apply 1 technique.
Apprentice Craftsman: Can apply beginner techniques to non-well-built equipment
1.04: Weighted and Hollow: wording fixed to be more inclusive to weapons with multiple types of damage dice.
Exotic weapons table: typos fixed