Book of Binding (Patreon)
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This class is the result of a year-long collaboration on the Giant in the Playground boards, which is actually where I (the Finger) and Submortimer (the Palm) met. We've poured countless hours into its development, and it's finally time to call the Binder complete.
The binder represents a new type of spellcaster. Rather than learning spells, a binder negotiates with vestiges, remnants of spirits that exist in the void outside reality. In exchange for sharing his body and soul with these spirits for a short time, the binder gains some of the powers they had in life. Essentially, the binder can switch and choose his powers, and party role, daily.
Now, I understand this class might be intimidating to pick up due to the sheer number of vestiges on display, so we've included a number of tools to make it easier: at the beginning of the Vestige Codex chapter, there's a table detailing every vestige and its powers to help you familiarize yourself with your choices. Then, at the end of the PDF, there are printable Vestige Cards, which summarize the powers and abilities offered by vestiges. These can be printed out on standard 8.5"x11" paper and put in trading card sleeves to play the class with only a one page character sheet and a small deck of cards.
License: Unlike much of the other material to be released by Mage Hand Press, this class presents no license, OGL or otherwise. This is because the vestiges presented for it represent characters owned by Wizards of the Coast, and are therefore exempted from the Open Gaming License. However, due to the restrictions of the DM Guild license, we've opted to simply release this without any license whatsoever, completely free to everyone. You lucky patrons simply get it early!
The material included within is regardless up to our OGL standard - it includes only original, public domain art, and can be played using only the SRD and a set of dice.
Changelog:
6/1/16: Ipos: Flash of Insight: Copy duplication error
Chupoclops: Monstrous Bite: Copy duplication error
Xanathar: Advantage on saves to resist magical conditions, not checks
Cards: 9th level DCs fixed
Haures: Incorporeal Movement: no hard movement limit but no dashing either
6/3/16: Sealed Fate: Patron Vestige: Clarification added
Gustling: Ranged spell attack required
Otiax: Fog Hammer: Opp attacks are against targets within 5 feet
Acererak: Undead Healing: Any source other than cantirips
Geryon: Acidic Gaze: Action to use
Kas: Black Blade: Clarification on adding Charisma modifier twice
Tenebrous: Grave Darkness: Effects only affect creatures you choose. Your summoned undead can see in darkness.
Exorcist: Only disables binders for 1 minute
Teeth of Dahlver-Nar: Savnok: mage armor instead of shield