Craftsman Redux (Patreon)
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Swing your hammer wide!
This Craftsman revision is really something special. We took a class that we already loved and restructured top-to-bottom it to be simpler to digest, easier to play, and more interesting at the table. Some of the first changes you'll notice are that we've changed the old Well-Built equipment to Masterwork equipment. Besides just being instantly more iconic, we take a slightly different approach with Masterwork gear that allows you to more easily upgrade gear for your allies. We also removed the divisions between Crafting Techniques for weapons and armor; now, Crafting Techniques should be easier to browse, understand, and use. Also, the Professions have been reworked from the ground-up; you're welcome.
Changes and additions, big and small, litter the pages, from rebalanced Techniques to new exotic weapons. Crack this one open, dig in, and get crafting.
You can find the most up-to-date version of this class here!
Changelog:
2/1/17: [typos]
Techniques: Twinshot: Journeyman technique, Spiked: description added, Shredding: name fixed, Abyssal Greenstone Blade: Duplicate removed
Equipment: Shield and either chain mail or scale mail, only gives craftman's tools, instead of a group of different tools
3/30/17: Quick Build: References to backgrounds and feats removed
New feats: Armor Master: replaced with Exotic Mastery, which offers the benefits of Weapon Master and Armor Master
Metallurgy: Masterwork Equipment: No longer requires a long rest, you can no longer make masterwork shields.