Weird West Update (Patreon)
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Howdy, partner. What brings ya' 'round these parts?
The Weird West is hands-down my new favorite setting. It's not just the focus on guns and cowboy boots, it's the idea that you can take everything you love about fantasy and have it live in the West, with all the Western trappings and tropes. Just adding the Western elements feels like a force multiplier in terms of creativity when you're running an adventure.
This book is big. Its 50 pages includes a introduction chapter with a few adventure hooks, the entire Gunslinger class, 14 western archetypes -- one for every class, except the cleric, which inexplicably got three -- a selection of feats, pages of firearms, western equipment, and magic items, and some awesome spells.
And some truly amazing monsters. I dare you to resist putting a gatling dragon, gunsnake, and hidebehind in your next campaign session (Western themed, or not.)
Somewhere along the line, we also started channeling Loony Toons -- toward the end of the book you can find the cantrip finger gun, which allows you to fire imaginary bullets from your fingers (pew-pew style). Also right alongside the coyote statblock: the coyote, wily.
So, put on your +1 cowboy boots, put on a stetson, grab a broadsword, and enjoy the Weird West!
Changelog:
3/1/17: Gambler description: copypasta error
Lasso: typo fixed
Chromatic Bullet: 1st level evocation
Detonate Ammunition: affects a maximum of 50 pieces of ammunition
Zone of Fortification: 24 hour duration
Finger Guns: 40 feet
Cover: Almost invisible typo fixed
Various references to 'spread' replaced with 'scatter'
Dessicate: damage scaling increased to 2d6
Way of the Nameless: Capstone blocks magical damage and grants resistance to bludgeoning and slashing
Wendigo: Description changed to fit West better
Concealed Shot: No verbal component
3/18/17: Ammunition Domain: Piercing Shot added at 6th
3/23/17: Gunslinger: Quick Build: Background suggestion removed
Telescopic Sight: Effect changed to be passive, with disadvantage out to 30 feet
Table: Firearm Equipment: Added with prices and weights
10/15/17: PDF bookmarks added
8/2/18: Firearm overhaul
Firearms have been changed/renamed/shuffled around, prices adjusted, and damages changed.
Weapon Properties: Sighted added, Scatter reworked, Mounted movement penalty removed, Reload expanded to include multi-action reloads
NPCs and monsters have been updated to maintain consistency with firearm rules
Firearm Attachments removed; Bayonet made a simple melee weapon
8/24/18: Changes to archetypes and feats to correspond to new firearms