Box Peek May Update (Patreon)
Published:
2018-06-01 09:56:35
Imported:
2026-06
Content
This month's update kinda sucks since there's not a lot of exciting news. Despite a late-month push, episode 3 is still not finished. I expect to get it done before E3, but it's still going way slower than I wished.
I attribute this to two things: I probably had the fewest Box Peek Days--days where I chill out and cram on the show all day--of any month since starting production, and episode 3 is just complex.
I'll tell you something I'm currently struggling with. Box Peek as I pitched it over a year ago was a simple stupid paper puppet show. The story revolves around a game played while hiding in boxes for the sole purpose of it being easy to produce with paper and wouldn't require intense animations or art. Basic characters, basic backgrounds, and basic dialogue--it's supposed to be dumb and rough, kinda bad but charming in an "oh he's trying" way. However, I keep trying to improve things that probably don't enhance the show's purpose. There's a lot of stuff that I don't like in episodes 1 and 2, particularly the backgrounds/environments, that I tried to fix in episode 3. A few times I've shot a scene with characters in front of this neat drawing I worked pretty hard on, and it's out of focus to simulate depth, and I think, "Well that wasn't worth it." Other times, you'll know it when you see this episode, I see a whole scene assembled on my old TV I've set up as a monitor and think "Dang, this looks really cool." Among the hours of creation in solitude, these are the most rewarding moments.
This month, Producer Kyle and Creative Kyle need to renegotiate. June will also not have as many Box Peek Days as I want (need), and it's hard to imagine getting episode 4 done without either cutting some corners or carving out more time to dedicate exclusively to Box Peek. Fortunately I can say that my cutting and carving skills are as sharp as they've ever been. There's going to be a lot of puns in Box Peek, have I mentioned that yet?
Oh hey, I do have good news actually: And For That Reason will have a special live debut on Thursday, June 14th, the last day of our E3 coverage. The premiere episode will be uploaded here exclusively to patrons that very minute, and we'll upload a new episode each Thursday until the end of the six episode run. There is a plan to eventually make the series public, but we haven't sorted out those specifics yet. And For That Reason is really fun and makes me excited for whatever series we choose to follow it up with.
More good news: We'll be shooting the 2018 E3 Betting Special this Thursday, June 7th, so you can expect to see it by the end of Friday the 8th. Please look forward to our new controversial gimmicks.
So the point here is that I can still produce some shows in a timely manner as long as Ian is editing.
New update next month!
(Wish me luck)
-Kyle
I attribute this to two things: I probably had the fewest Box Peek Days--days where I chill out and cram on the show all day--of any month since starting production, and episode 3 is just complex.
I'll tell you something I'm currently struggling with. Box Peek as I pitched it over a year ago was a simple stupid paper puppet show. The story revolves around a game played while hiding in boxes for the sole purpose of it being easy to produce with paper and wouldn't require intense animations or art. Basic characters, basic backgrounds, and basic dialogue--it's supposed to be dumb and rough, kinda bad but charming in an "oh he's trying" way. However, I keep trying to improve things that probably don't enhance the show's purpose. There's a lot of stuff that I don't like in episodes 1 and 2, particularly the backgrounds/environments, that I tried to fix in episode 3. A few times I've shot a scene with characters in front of this neat drawing I worked pretty hard on, and it's out of focus to simulate depth, and I think, "Well that wasn't worth it." Other times, you'll know it when you see this episode, I see a whole scene assembled on my old TV I've set up as a monitor and think "Dang, this looks really cool." Among the hours of creation in solitude, these are the most rewarding moments.
This month, Producer Kyle and Creative Kyle need to renegotiate. June will also not have as many Box Peek Days as I want (need), and it's hard to imagine getting episode 4 done without either cutting some corners or carving out more time to dedicate exclusively to Box Peek. Fortunately I can say that my cutting and carving skills are as sharp as they've ever been. There's going to be a lot of puns in Box Peek, have I mentioned that yet?
Oh hey, I do have good news actually: And For That Reason will have a special live debut on Thursday, June 14th, the last day of our E3 coverage. The premiere episode will be uploaded here exclusively to patrons that very minute, and we'll upload a new episode each Thursday until the end of the six episode run. There is a plan to eventually make the series public, but we haven't sorted out those specifics yet. And For That Reason is really fun and makes me excited for whatever series we choose to follow it up with.
More good news: We'll be shooting the 2018 E3 Betting Special this Thursday, June 7th, so you can expect to see it by the end of Friday the 8th. Please look forward to our new controversial gimmicks.
So the point here is that I can still produce some shows in a timely manner as long as Ian is editing.
New update next month!
(Wish me luck)
-Kyle