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This is gonna be a wall of text again, sorry for that, but it's important for me to share my thoughts with you.

This project was definitely more time consuming than the last one, cause of the seemingless colour transition and lighting. Even thought that SoulCentinel gave me his PSD file I got some technical problems inside of the file (the masks didn't show). But I'd say the animation turned out great nevertheless in that regard.

Bones and meshes sometimes don't move like I want when I am copying keyframes. Reorient them is time consuming. In general I understand why certain sprites/bones/meshes react that way; need to test my theory in the next animation.

The cum from the male doesn't look that great, that's because I wanted to stay true to the original. But even then I'd need to draw it in an external program and import the sprites. Much more hassle then in Adobe Animate in which I just draw it right there and go with the flow.

I used this animation in combination with some coding training. I learned much, but the main problem is that I can't do anything like I am used to in Flash. Really, nothing works with my old method. An example woud be eyes blinking:In flash it's possible to just click that object and animate it within the animation itself. Meaning the blinking works without me worrying about it in the main timeline.But in unity...  don't know how to handle that currently. Yes, I could just use the main animation, but this is... boring and less lively.

My next training section will be about buttons, textfields and I try myself again on stuff like the eye blinking. There must be some kind of solution, cause there are so many great Unity games out there and they got it obviously.

But for the upcoming days I'll put all my ressources in the completation of version 3.4 from zum Damenhaus; without detours.

I am not sure if I can achieve my vision about my first Unity game yet. But I am not giving up!

Yours trulyrandom Crow

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