Unity animation experiment and the the future of zum Damenhaus (Patreon)
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About my Unity test animation:I did a post about my Unity animation on my blog.
Here, on patreon, I go a little more into detail. Furthermore I insist you to read to following lines, especially the ones about my new project, very carefully, cause this describes the path where I and 'zum Damenhaus' are going.First off, I won't share this little lioness animation everywhere, cause this was just a project to test some of my theoretical training. This includes:
importing sprites as clean pixels
tentacle animation (cause it wouldn't work that way in flash like it works in Unity)
liquid physics (sadly only in Unity Pro and the free versions of it won't do. I go for a sprite version like I would have intended to do on Flash if I would still develop on it)
animation control via input
buttons (much more complictater then neccessary, at least I feel that way; they are not in this animation though)
sounds (way better than in flash; even my attempt on random sounds are much better on this engine (not included in this particular animation))
exporting (windows, webGl (also learned to do it with an installer, but for this small project I ignore that. Furthermore I aim for a Mac release and an Android one, too)
Here is the link to the animation. This is how future zDh animations could look like. Press Space to make it go faster.
About 'zum Damenhaus':I said I will do a cleanliness update. This plan gets delayed for now. My aim now is to make zdh ready for release, meaning no more alpha or beta status. Basically the things I wanna do is polish it up, fix bugs and adjust the gameplay, especially for certain parts that are yet needed to be in the game, like Amanda and Cassandra service leveling, or what to do if you can't spend any coins / flasks anymore, cause you have to much. Or that 'buying rooms' change I want to do.So basically finishing the game. This doesn't neccessarly mean that there will be no new mechanics, like the cleanliness one. It depends of how far I am done with a first alpha release of my new Unity game. If I still need time, I add more to the original game.Yes, this also means new monster girls. I promised to include (at least) one more. But this will take me ~3 months, without a doubt, that I could spent on the new project. I will do a poll about if I should include one more monstergirl or if I should spend the time on Unity. My personal preference would be that I want to use this time to work on the new game, but since I promised another monster girl I can give at least a poll. Every patron can vote on it.
About my next game:I had a game idea in my mind for quite a while. I even finished a few assets for it already. But the more I thought about it the more I tend to combine it with zDh.The result would be simply 'zum Damenhaus 2'. This sequel to the original will be everything that the curent game wasn't. It will be a 50% management, 50% adventure game this time. You will be able to control Amanda through certain locations. More details follow as I develop it.
Oh, and since I loved to work with a voice actress on my last comission (actually the commissioner brought it up and planned everything out with her) I wil include unique voices for all the girls! This includes monster girls as well! But I am gonna change how they gonna work. Again, more on this later.
As I work on this new game I will give you previews whenever I can, showing new backgrounds, animations, characters and so on.Doing comissions in the meantime will also be a thing.
Next steps:I start working on a comission right now. After that I get rid of as many bugs in zDh as I can. Then I will work on finishing that game (but not in one go. I still devide it into versions), meaning I work on the things mentioning above.Oh yeah, and a gallery mode in game will come, too (I really hope I can pull it off nicely). But this will be a much simpler variation of the current 10$ patreon one.
Sorry for the wall of text here, folks.But it is important for me to share all of this.
random Crow