Working on zum Damenhaus until it's finished (Patreon)
Content
I did a bit of thinking.
I am a person who needs to work on one big project at a time. So I decided to finish zum Damenhaus before continuing Potion Shop Schwesterherz. I just got really annoyed that I keep forgeting the basics of Unity and relearning them costs me time and patience. And those weekly Unity updates, that breaks the stuff I already made drive me mad as well.
I thought the "one month this, and one month that" schedule was a big enough time window to work consistantly on one project; but it wasn't. At least not for me personally.
Another of my concern was, if people would still support me if they don't get a playable update every couple of months when I am busy with my new game. But I am less afraid of that now, cause of a few reasons:
- most people stayed, even though they already need to wait 2-3 months for a zDh update (cause I am busy with other stuff in-between)
- I can put together a playable alpha for the new game probably quicker than expected if i can focus on it
- I can publish smaller steps of the new game to let people play around with the concept and show that I am alive and continue working
(There also will be a lot of Devblog updates, on a side note.)
There isn't much stuff anymore I want to have for zDh. The biggest things will actually be the cleanliness update and a gallery. Still, there will be more updates than just those two, with animations, CG's, fixes and quality of life changes. I just want to soften the edges of the game to make it feel like a finished game. For example: What to do with the flasks if you have upgraded everything?
I still do some random animations here and there. This helps me to improve and give people something else every now an then.
I continue working on zDh right now.
I wish you a fine day.
random Crow