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I decided to start with the coding first this time, so the graphics are yet missing. I thought before doing further implementation I should inform you what I wanna add for the cleanliness function a bit more detailed.

The dirt:Instead of making it clickable, I will make a button to remove it all at once. On every room is a button for that; on the other hand I don't want to have to much stuff stuck on the room since people could get annoyed by to many textfields and buttons there.  I also could add a button on the HUD so the player can click that, and then clicking the room to clean it. What would you prefer? Else there would be another button on the room similar to the delete room button. Or something completely different.

Creating the dirt and cleaning it (via a room button) already works, but I currently have some problems to let the player see the costs for that. And this is pretty frustrating right now.

The dirt bar:I think the player should get an idea of how filthy a room is. I have a few options for that:

A visual que that is already implemented and will definitely be used. Meaning the more clients went to this room, the more stuff lies on the ground / bed. You know, used tissues, condoms, pools of cum.... Anything else you can think of?

I can do a dirt bar, or rather a clean bar that lowers the more stuff lies around. Similar to the reputation bar

I can have a text for that. Similar to the reputation text. Like: clean, dirty, filthy, etc.

I can have all mentioned above. Or just the first option, so the room is more free from to much textfields/buttons/bars/etc.

or I could use something I haven't think of yet. Any Ideas?

The maid:I went through a few options, that also included something like a broom closet for the brothel, but considering the coding and the gameplay, I will most likely go for an extra options for the slaves, that once they are in the room you can click them for the new option of cleaning it. This has the disadvantage that slaves can only clean rooms that they have the level for. Could also be a good gameplay element. What do you think?

Once she is in clean mode, you can send a client to her via the tolerance options. I am not 100% decided of which animation(s) will play exactly, but it definitely will be 2-3 random ones for her, that all will start the same way, and split up later.Need to figure out a gameplay purpose for that. Cause the client doesn't need tolerance anymore, since he will leave immidietly after having his way. So why having this option on the tolerance options then?Maybe it just happens randomly? Not a big fan of that, tbh. Any Idea?

If you leave her for her work, she will clean up the room step by step until it's clean. A message will pop up that she's done, but what after? The player could manually set her into her prostitute mode again or it might happen automatically. I think the later option is better.

Techtree:I hope to get new upgrades to work: cheaper cleaning, slave cleaning speed, clients leave less trash.This should be solid.

Other:There is a plan to add a new CG as well as a special event for Cassandra. This should be neat, and includes and extra animation for her.Also there might be other stuff included, depending on how long I need for everything.Furthermore bugfixes, if I am able to recreate any.

Okay, this should be it for now. Please share your thoughts.

random Crow

Comments

Knolden

A general cleaning button with a cost attached to it seems fiting. And the maid should just have a broom closet kinda room. Having to post the maid one room at a time turns into fiddly micromanagement HELL with getting girls in and out of rooms and between manor and brothel. I feel that would be a downgrade in game enjoyment. Much better to just have a low upkeep cost room with the maid posted there. and hey. Maybe costumers might disturb her in the broom closet too :D

Danzema

The maid is a good idea. Could also maybe set a limit on when the maid cleans depending on how dirty the room is you set it to?

CorSan

I would think that the room can accommodate 3-5 clients, before the girl in the room should start cleaning the room. If the client is the only one and there is no queue, the girl immediately begins to clean the room behind the previous client-clients. The more customers there were before cleaning, the longer the cleaning takes, for example, from 10 seconds to 30 seconds. If a new client arrives during the cleaning, he can wait a while and without waiting to enter and use the girl in the cleaning mode. For example, this will cost a “reduction” in service costs from 10 to 30%. Or customers will not go to those rooms where cleaning is now. In this way, service will be provided by other rooms, and not just the "best" girls. UPD. If you include a maid, you can make, for example, that she needs to clean rooms where there were from 3 to 7 clients. At the same time, it is not necessary that the girl who serves clients leaves the room. There are several options: 1. The maid can be cleaned despite the fact that the second girl is serving right now. 2. The client can be satisfied with the maid, if she gets into the room where the cleaning is in progress, while the girl is resting, then the cost of the service will decrease. 3. The most fun but also expensive option in terms of development - two girls satisfy the client at once. - the one that is now arranged there and the maid. Maybe one by one? In order not to create paired animations for everyone. It would have turned out in the same way as if in the bar the client would first use Amanda, and then Meidelin.

random Crow

Okay, already quite good ideas. I'd take 1-2 days off (well i can draw a bit I guess) and then come here again for telling how I would do this feature. I hope to gather some more suggestions first though.