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Happy Valentines Day! I hope you enjoy your imaginary wifus, cause I do for sure.

Topic PSS:I added a video to the annex. You can observe Linda behind the counter in the mainscreen (a zoom function is included, cause she was surprisingly pretty way "back" in the room, so no details could be seen). For the sake of that video she goes through the animations faster and in a certain order; while actually she does that slower and randomly. So you can see all the variations. Adding more fun animations there is always possible; for now I am happy with what I have.

I think I forgot most of my process that I wanted to share with you of what I learned and stuff. Well, I am highly motivated; let's leave it at this.

Sooo, what next? I wanna draw a couple of collectables for Sonja to pick up and after that, do I really wanna say it, it could be time to create the first enemy! I will probably combine this with Sonjas attacking animation, connection to the health / stamina bar (that I already created as well) and more.

But first I need to explain a few things about the battle and the lesser monsters.The following text is from my organization tool Milanote, and I will just copy and paste it here:

Standard battle:Since Sonja isn't a fighter she will use weaponary that an alchemiest should have at their disposal. The first goal is to put the enemy to sleep so it is no longer a threat. No killing is needed. The battle is like what you would imagine from a classic zelda game.  After the enemy is beaten it drops loot, or rather material for your potions (for example: hair). With that materials and some others you will be able to make an aphrodisiac, that you can use on those kind of monsters to make them lewd. Now when fighting them, instead of putting them to sleep you try to make them horny. The battle will be the same though. Hint: Making enemies horny is most important for elite monsters, since fighting lesser ones ones won't be that complex .

Lesser Monsters:Lesser monsters are supposed to be an annoyance to the player. It behavious like in many other hentai games.  It attacks to drain the players health. Sometimes (and depending on your outfit) it goes for a lewd attack that starts an animation. This act will drain Stamina. You can struggle, so it drains health instead and eventually set the player free. 

Note, that the lesser monsters are not the main attraction of battling monster, I have a way cooler and more complex idea for the fight with elite monsters (hint: battle sex).At the beginning I only wanted to have those elite monsters in the game, but to add more depth and stuff that people usually know from other games I added those lesser ones as well. They behave like in any other hentai game.

Okay, what will the first monster be?To put it quick and simple: Slime

The advantage that this monster has is, that it is very easy to draw and animate. Meaning if I make a mistake with this first monster (in terms of animations that is connected to the code) I can fix it pretty fast and with that preparing to use it as a template for other lesser monsters.

I hope I gave you another neat insight of my next game.As always I will inform you of what I currently work on.

random Crow

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