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Hey there, I am about to tell you what I am up to lately.

But first I'll take this opportunity to show you a bit more of the additional HUD stuff that got added (subject to modification).

Seriously, what is wrong with Linda? First, her libido bar (top right) was nearly full, which isn't anymore and now Sonja returns home and finds her like this. What's wrong with her belly? Is she pregnant or something? Even the new female client is kinda confused. Whatever she has hidden there increased the gossip of this shop by 1 (top). I mean 1 should be fine. As you see the background is still green, but I assume that reaching 10 would make the background red as a serious warning.

You will find out what is happening once you can play the game.

Moving on:I am sure you noticed the hearty angel symbol next to Lindas name. This got split from the overall gossip idea and now works individually for Lindas inhibition. There will later be multiple options for increasing or decreasing it, but the first and obvious option will be via dialogues. If the player (Sonja) tells Linda that she should be open for 'more possibilites' to earn coins, you will see that she will do more openhearted actions. The angel like symbol will nicely represent how she is doing.

By the way, if you really wanna let Linda be a saint then her inhibition should not drop below 80. And keeping her from doing ANYTHING lewd is definitely a challange for the player, but it will be possible. Not sure what I can offer those player. An alternative ending? A special CG? I will see.This is based of the latest poll by the way.

What I am up to:As you know I am working on a lot of misc things. Better known as polishing or ux (user experience).I actually made this list for the very end, but I felt like it is right to start "clean" into the next big topic. With misc things I mean button sounds, a better sorted Animator for Sonja, a clean fade out / fade inbetween scenes, sound for the shower, a confirmation button before entering the forest, just to name a few.Hell, not even the potions worked before I finished this function today. I just hadn't programmed it yet. And now it's not even only working, but you will also have a nice little visual effect after you drank it! Stuff like this.

Oh yeah, and of course I sat down instantly when I found any kind of bug, so they won't be an annoyance later. 

There is still more I need to take care of before I will move on to the last big Dialogues topic. It should be the shortest of all three (overworld, shop, dialogues). Of course there is more to follow, like a tutorial, but this is done rather quickly.

And actually, before I do the dialogue topic I will add at least 4 more animations for Linda (but I might prefer more). This should make me happy when the game gets released publicy the first time.

So, you see it's moving ahead, and it's still much which can't really get compared to my work on zum Damenhaus. Though I have a really clear vision and there are no major set backs at all since I started developing. I can see the finish line already.

Thanks for all this support, even in these exciting days. I want to reward you for it right now, but I am still busy with wrapping up the gift package :)

I wish you a nice upcomming weekend!

random Crow

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