November 2021 status update #3 (Patreon)
Content
Bats, bats, bats... What to do with those?
These were supposed to be one of the very few examples that can "stack" on Sonja, if you know what I mean. They were supposed to be individuals that can "add on" Sonja, even if she is already "busy" with 1or even 2 of them. Sadly the engine I created for PSS doesn't like this at all. I'm sure I would have got it to work at some point, but the code would be highly ineffective and vulnerable to bugs. And doing that just for the bats and maybe for another enemy in the longrun of development? No, thank you.
So I made a little workaround: Bats can appear as 1,2 or 3 of a bunch. The more they are the more damage they will do, but also grant more essence. And of course the h-animation is slightly different from each other. But no matter the numbers, they will act as "one enemy".
I am not 100% happy with that, but I accept this behaviour for PSS, since enemies weren't supposed to stack at all. Instead, I went for a dialogue sex mechanic, as you know.
What is left to do?
These are the main points:
writing at least 2 new dialogues
distinct music for every location (including menu, shop (maybe characters as well? Probably later))
placing ingredients, enemies and traps around the mansion
testing
While people are testing and translating the game I might add another trap, that works similar to the tree and statue one. I really, really wanna release this version. 15th December should be the latest date.
You will hear from me again before release.
Yourrandom Crow