Statement to adventure mode (Patreon)
Published:
2016-11-02 20:40:39
Imported:
2026-06
Content
Short version:
I'll scrap it.
Long version:
In the early beginning of the development of "zum Damenhaus" I announced an adventure mode, which I recalled shortly after since it would be to soon for it. Back then the idea was that Amanda goes exploring certain locations (like she does now) but instead of everytime finding a new girl or a new animal, she would come back with different stuff such as coins, items and a special currency, which could be used to improve Amanda during her adventures. It would be followed by a short random message, like for example: "Amanda stumbled over a hollow treeroot during her exploration. Inside she found a hidden box containing 500 coins."
Items would have been used to get plantgirls, buff your girls or give an item away as a gift for Madeline or Cassandra to increase their relation with Amanda.
During the development I registred, that Amanda wouldn't be seen in action in the brothel for maybe... ever? For example: People would like to have a plantgirl. They would get unlucky and only with their 6th try they would finally encounter a plantgirl.
That means 6 ingame days no Amanda to watch her animations. Furthermore maybe you unlocked a new location in the meantime. So you send her away again. I'm sure you get the point.
Now with the realation feature also scraped, the items would make even less sense. But I guess to get some monstergirls items will still come and if only to catch those girls. (Because these items will cost money, so the monstergirls aren't for free anymore.)
random Crow
I'll scrap it.
Long version:
In the early beginning of the development of "zum Damenhaus" I announced an adventure mode, which I recalled shortly after since it would be to soon for it. Back then the idea was that Amanda goes exploring certain locations (like she does now) but instead of everytime finding a new girl or a new animal, she would come back with different stuff such as coins, items and a special currency, which could be used to improve Amanda during her adventures. It would be followed by a short random message, like for example: "Amanda stumbled over a hollow treeroot during her exploration. Inside she found a hidden box containing 500 coins."
Items would have been used to get plantgirls, buff your girls or give an item away as a gift for Madeline or Cassandra to increase their relation with Amanda.
During the development I registred, that Amanda wouldn't be seen in action in the brothel for maybe... ever? For example: People would like to have a plantgirl. They would get unlucky and only with their 6th try they would finally encounter a plantgirl.
That means 6 ingame days no Amanda to watch her animations. Furthermore maybe you unlocked a new location in the meantime. So you send her away again. I'm sure you get the point.
Now with the realation feature also scraped, the items would make even less sense. But I guess to get some monstergirls items will still come and if only to catch those girls. (Because these items will cost money, so the monstergirls aren't for free anymore.)
random Crow