🎄 Christmas Update: Harvesting Corruption and Future Plans 🎮 (Patreon)
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Hey everyone! First off, Merry Christmas and Happy Holidays! 🎅🎁 I wanted to take a moment to give you all a big update on what’s happening behind the scenes and what you can expect in the coming weeks.
🌾 Harvesting Corruption – The Current Focus
Right now, I’m deep in development on my first visual novel, Harvesting Corruption. This Ren’Py-based game is about a group of kids fresh out of high school who spend their summer working on a farm to learn about life, hard work, and maybe even a bit of corruption along the way.
The story and characters are already complete, but I’m still making minor tweaks to the cast to ensure they’re absolutely perfect before diving into renders. The goal? To make every detail stand out and feel alive.
🎨 AI-Powered Art Pipeline
I’m pushing the boundaries of AI tech to make this game visually stunning. Instead of using the standard Daz Studio renders you’ve seen in other Ren’Py games, I’ve built an AI pipeline that transforms those renders into stylized, digital-painting-like images.
It’s been a challenge perfecting this process, but I’m nearly there. The pipeline is designed to make each image feel unique and artistic—setting Harvesting Corruption apart from the rest.
🎥 Cutscenes and Animations
In addition to the still images, I’m also diving into AI video generation for cutscenes and animations. Most AI-generated videos look pretty obvious and, let’s be honest, a little sloppy. I refuse to settle for that.
I’ve installed a local AI video generator on my PC so I can fully control and customize how it works. The results so far? Stunning. I’m building workflows that let me mass-produce high-quality cutscenes that don’t scream “AI-generated.” Trust me—when you see them, you’ll be blown away. I’ll share a sample video below this post so you can check out the quality for yourself.
🔧 The Final Stretch
Over the next couple of weeks, I’m planning to finish setting up the AI pipelines. Once those are done, it’s time to start:
Building scenes
Posing characters
Stylizing renders
Finalizing cutscenes
I’m also going to make my Trello board public so you can follow along with my progress and see what’s left to tackle.
🚀 What About Future Games?
This first game is just the beginning. My plan is to build a following and generate enough support to start developing my second game. But there’s also a third game idea in the works—my ultimate masterpiece. That one’s going to need a full team and a lot more experience under my belt before I can bring it to life. So for now, it’s sitting on the back burner while I focus on learning, growing, and delivering Harvesting Corruption.
💪 The Grind
I’m pouring everything into this project. I do Uber Eats just enough to cover bills, and then I spend the rest of my time broke—but dedicated—working on this game. I want you to know that every moment counts, and I’m working as hard as I can to make this vision a reality.
🔜 What’s Next?
A stylized render preview—still perfecting this pipeline, but it’s coming soon.
More updates as I finish the AI workflows and dive into actual production.
Public Trello board so you can track my progress in real time.
🙏 Thank You
Thank you so much for your support and patience as I work through this process. It’s a labor of love, and I can’t wait to share more with you as the game continues to take shape.
Stay tuned, and don’t forget to check out the sample video below this post to see what kind of cutscene quality I’m talking about. More updates soon!
– Nuverotic @ Juicy Genie Games 🍑✨