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It's a long process. Set up the scene. Set up the lighting. Pose the characters. Restart Daz studio after the 10th crash in a row because my scenes are too full of people and props. Wait 10 minutes for the render. Take that into my AI program that makes the faces look more realistic. Run that for each character until I get an image that looks like them, and do that for each character. Then take all those into photoshop, erase what doesn't look good and merge it all into one photo. Then clean that up with Photoshop and fix oddities or mesh poke-throughs. Finally, go add that to the image folder, create a script definition for the image, and tell the game where to show it. After all that, I go to the next image and do it all again. lol.

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