Animation Rant (Patreon)
Content
Well, I basically just had a day of rendering. Got half of the different times of day for each location rendered out.
Instead of coding I got sucked into a 2 hour conversation with other adult game devs about animation. Daz Studio has one of THE WORST animation systems I’ve used. And Daz Studio is already super clunky as it is. So I was rendering out a sex animation and trying to pin point issues that will arise later in production. Found a bunch. Things that would be easy to control in Blender or even iClone, just aren’t the same in Daz. Which is fine. I’ve rendered plenty of Daz animations in the past. But I had forgotten how bad it is. And there’s really no way to get all those sweet jiggly physics or fluid simulations you can get in Blender.
Long story short, I’m a bit of a perfectionist and I don’t want to put out shitty or half assed animations. So I’m spending the rest of the night learning any sort of advanced tricks I can to fake jiggle physics and things that Daz can’t do. I’m just going to have to put a lot of time and patience into these animations so they don’t suck for you guys. Okay suck is a strong word… So they are much higher quality than alot of the adult game animations I see in other Visual Novels…
I went on a rant about animation. My bad. Here’s what you need to know.
1. Time of Day Renders are halfway done.
2. Tomorrow I’ll hook up hopefully the last bit of mechanics in my code and finish the last time of day renders.
3. If I have time, I’ll add in the two new scenes I created yesterday and this morning.
4. Tuesday I’ll add one more scene completing day one.
5. Wednesday, I’ll add the day one eater eggs, barks and interactables.
6. Thursday I’ll make sure all the menus are working and you can get around the game world. Including the map for faster navigation, even though it’ll be a shitty temporary map.
7. I’ll playtest and hopefully be ready to release the next update.
8. The following week should be just adding a ton of new scenes/story.