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This is not only my first time coding... And my first game... It's also my first time animating in Daz Studio. Lessons learned: Daz is probably the WORST Animation Program out there. But I'm doing my best to make sure my animations look as good as some of the better stuff out there. We'll see if I can put my money where my mouth is though. I'll know once this render is complete in the morning. It looks good from what I can tell in the Texture View though.

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Harvesting Corruption

So it came out looking AMAZING, except for two things. 1. There are little black lines in the render on the forehead. This is likely from headcap issues. I can remove them in post. I just have to photoshop 120 images every time I make an animation. But I will do it. I've also changed a render setting that might help. We'll see in the next go around. 2. Obviously it's straight out of Daz. Photoshopping 120 images for an animation sequence is not a good idea because you'll see even the slightest changes between each image. So doing post AI or Photoshop work is probably a no go. Luckily, these look good enough as they are. But I'm going to spend some time over the next few weeks trying to find a way to add my post production workflow to animation sequences. Hopefully I find a good option.