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Rendering an image in Daz with Iray can bring some amazing results due to the fact that you're rendering a single frame, with upwards of 8000 ray traced bounces... When you switch to Unreal, you're rendering in real time, so you can't exactly get that level of fidelity anymore... In the first two images you can see Annika as I've got her in the game now. I did most of what I could to get the highest quality in Unreal as I could... Compared to Daz, it's really not bad at all. Of course, there is no more AI overlay helping make her look more realistic. So keep that in mind... I also uploaded a picture I randomly pulled from Google... The image with the three characters in it is how most people who pull a Daz character into Unreal end up with them looking. I wanted to show you the difference so you understand the amount of work that goes into just making Annika look decent.

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