I think I'm in love... (Patreon)
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With Diffeomorphic and Blender... The amount of things that Diffeomorphic to Blender allows me to do vs Daz to Unreal, is unbelievable... Not only do I have ALL of the pose controls from Daz, like the vagina rigging, but I also have hair bones so I can pose the hair too. But more importantly, in Unreal, I can use those hair bones to drive hair physics. Same with the breast bones and soon to be butt bones I'm about to add. I haven't try importing an Animation yet, but I have done poses now and they come over PERFECT. So right now I'm about to test Morphs and see if they work right. If so, I'm going to delete ones I don't need and try to create ones for the nipples, so female characters don't need a second character mesh, just so nipples don't poke through clothing. With a morph, I can just flatten them so clothes fit perfectly.With this Diffeomorphic plugin, we have crossed the threshold from your typical Unreal game with Daz assets thrown into it, to something FAR more realistic. However, ALL of this hinges on how easy it is for me to export the character, to Unreal, and get it's rigging retargeted to Unreal... But I think there won't be any problems there.All I'm saying is hold tight boys and girls... We're going to take this game into the stratosphere. And just wait till I hook up Unreal's Native Lip Sync and hire some real voice actors one day. :)