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So both of these are the same character, in the same scene with the same lighting. The difference is, one was exported from Daz Studio using DazToBlender Plugin... And the other was exported from Daz Studio using the Diffeomorphic Plugin. Massive difference and clearly, Diffeomorphic comes out the winner here. DazToBlender didn't even bring the hair over...Obviously, hair has to be remade. Eyebrows too. But the skin details that were preserved with Diffeo are just incomparable. I'm currently VERY stuck on a bad situation in Unreal, but once I get it figured out, I'll be able to get back to creating dick and butt physics on these characters and getting them back into Unreal.

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