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Last few days were REALLY rough.Hunter had to quit working on the game. He said for personal reasons. Granted he only worked with me 3 times but it was nice to have another pair of eyes on things and someone to hook up blueprints while I did art.Then I had a MASSIVE physics issue. Couldn't get them working. Spent 3 days trying to solve the problem. Finally found out my skeleton was broken. So I reimported a new one, added some morphs that were missing that I needed to add anyway and that fixed all those issues. But it also brought up a new issue. Physics on Breasts and Butt look great, until you switch clothes or animations. Then they fly around like a ping pong ball... To fix this issue, I decided to just use morphs to essentially ANIMATE the breasts and butt physics. This looks good, it's smoother, and it's cheaper on resources. HOWEVER, it made me realize none of my clothing assets had butt bones OR morphs. So I have to reimport EVERY piece of clothing, with morphs... The good news is, I can just hook up the materials I've already made to the clothes. I don't have to do that part again. And now I have properly morphing clothing. Which I was going to need anyway but somehow overlooked it. Another great thing is, I was subdividing the clothing... This was not good... I've stopped doing that.

Comments

Random Homie

Aw man, sorry to hear about Hunter but may the show go on and prosper! You got this.