v0.0.61 Patreon Bug Fix Build Out Now! (Patreon)
Content
TONS of changes, not just bug fixes.... Definitely WORTH downloading...Download HerePixelDrainGoFileFULL CHANGELOG BELOW:v0.0.61
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Fixed the off-center Winner/Results screen in Flirt Frenzy.
Rewrote every Journal entry with clearer, better objective text.
Fixed 12 smaller bugs involving Journal entries, completion states, and progression.
Added new hover arrows to all new locations, while also updating older Cottage Grove navigation arrows.
Removed the Water Tower location completely.
Fixed the Cheat Menu jumping back to the top every time you made a change.
Corrected the game's geography so the Trailer Park, Government Center, Bait Shop, and Church are in Tenmile, while the larger town and shops are in Cottage Grove.
Fixed a cabin door-knocking scene displaying at the wrong size on 4K and unusual screen resolutions.
Added an "Under Construction - Future Content" tooltip to the blocked Grotto location.
Tables at the Thirst Trap now become dirty after serving 2-3 drinks instead of after several patrons simply sit there.
Rebalanced Thirst Trap clothing removal so low-corruption Annika resists patrons stripping her much longer.
Clothing removals now have a minimum delay of 10 turns at 0-24 Corruption, 8 turns at 25-49, 6 turns at 50-74, and 4 turns at 75+.
Removed the old behavior where certain patrons could strip Annika far too quickly after only a couple of drinks.
Fixed the game forgetting what Annika went to sleep wearing and changing her outfit when she woke up.
Fixed Thursday restroom scenes sometimes showing Annika in the wrong outfit.
Fixed the Day 2 ladder scene not registering Annika's post-work casual outfit, which caused later bathroom scenes to use the wrong clothes.
Renamed incorrectly labeled Tenmile/Cottage Grove map assets and references so they match the actual world geography.
Fixed the Waitress Flash skill failing because patron names were being checked incorrectly.
Added the missing Jeff Flash images so Flash now works correctly with Jeff as well.
Fixed a duplicate Waitress sound-effect system that could cause inconsistent audio behavior.
Fixed Waitress coercion bonuses accidentally rounding away your tip money's cents.
Removed leftover code from the old forced "two-drink clothing removal" system.
Fixed the Last Call notification so it behaves like a timed notification instead of lingering based on player actions.
Fixed later Waitress shifts accidentally changing Day 2 completion flags.
Improved ranked Waitress talents so additional ranks in Evasion, Charm, and Greed now actually provide increasing benefits.
Fixed another outdated René dialogue reference that incorrectly called Cottage Grove "Tenmile."
Cleaned up several outdated Waitress system descriptions and comments so they match how the minigame actually works.
Reworked parts of the Waitress minigame's internal UI handling to make it more stable and prevent interface actions from directly changing gameplay state.
Fixed Last Call potentially being skipped when an event advanced several Waitress turns at once.
Fixed Last Call staying onscreen based on player actions instead of disappearing after its intended duration.
Fixed Waitress grope, clothing-removal, and cleaning overlays repeatedly rebuilding the minigame screen unnecessarily.
Improved the Waitress jukebox so songs continue automatically without the interface directly controlling gameplay logic.
Reworked the Waitress Talent Tree so purchasing talents is handled more safely and reliably.
Fixed several Waitress Talent Tree systems reading or changing game data directly from the interface.
Fixed Evasion properly scaling across all 10 talent ranks.
Fixed Charm properly scaling across all 10 talent ranks.
Fixed Greed properly scaling across all 10 talent ranks.
Fixed Talent Tree rank numbers appearing underneath the wrong talents.
Fixed Drink Offer choice menus allowing the player to accidentally interact with the Waitress board underneath them.
Fixed Patron Coercion choice menus allowing the player to accidentally interact with the Waitress board underneath them.
Improved Waitress table-dirt tracking so the interface only reads table state without accidentally modifying it.
Improved Waitress skill checks so simply displaying the Talent Tree can no longer create or modify skill data.
Cleaned up the Waitress minigame's timer and screen handling for better stability and fewer potential UI conflicts.
Completed a full audit of the Waitress minigame for duplicate functions, duplicate labels, broken routing, outdated systems, and remaining Flash issues.