Development Update 10.05.2024 (Patreon)
Content
Hey all, welcome to this week's progress report.
Level: Working on mini locations in the Apoc canyon.Working on various location concepts.
Code:We noticed there were still some issues with our look-at system and have found a new solution that works in any situation, without any instability.Continued work on the combat system rework; started implementing combat action buffer, which buffers certain player actions for a smoother experience.
Sandbox:The QoL features continue.The sandbox save selector supports folders now.Added a few overlooked attachment bones, bringing the total amount to 543. Also, only available bones on the selected character will show up in the dropdown menu now.Animation Editor:Drawing a box selection will move the view now if the mouse is outside of the window bounds.Keyframe selection is now recorded in the undo history.Added a search bar to the window for adding tracks to an object.The selection in the scene outliner is linked to the object selection in the animation editor now.Started work on a toggleable, experimental auto-key feature, which automatically adds keyframes to the animation when a value or transform of a tracked object changes.
Character: Implementing the latest batch of outfits into the game for various characters.
Animations: Work on Max x Denna minigame is underway. Working on stagger animations for the combat system.
Design:Finished working on Combat Move ActionBuffer / SoftLock / LockOnTarget Design (Update for new Combat System).Implemented all main-story mocaps into the cutscenes and started the polishing phase for them.
Thank you for all your continued support,
-Wild Life Team