Member Test Build Announcement 06.12.2024 (Patreon)
Content
Hello everyone,
The December member-tier testing build is almost ready!
The time has come to show you an early version of our new combat system we’ve been working on for some time now. While still a work in progress, this update will give you a first glimpse into the direction we’re taking combat in Wild Life and the foundations we’re building for the future. Please keep in mind that this is still rough around the edges and will evolve with every new build release.
Here’s what you can expect in today’s update:
🔹 Core Mechanics in Action
Diverse attack types, including basic clicks, long presses, and combo variations with left and right mouse buttons.
Dodge mechanics with directional movement, target lock, and frontal movement.
Blocking and parrying, with timing-based mechanics to counter enemy attacks.
Combat includes Exhaustion and Stagger mechanics: Dealing damage, blocking, or parrying builds an enemy's exhaustion meter. Once full, the enemy will be exhausted and temporarily vulnerable, allowing for follow-up attacks. Currently, this serves as a placeholder mechanic, but in the future, we plan to add finisher moves to make these moments even more rewarding!
🔹 Weapons and Enemy Types
Current weapon types include Spear and Mace, with unique movesets for each. In the future, we’re planning to add Swords, Daggers, Hammers, and more, each with its own playstyle and variations.
Enemies currently include the Blackwing, Arac, Feral Lion, Raptor, and Humans with Spear or Mace weapons or unarmed combat, with around 20 more enemy types planned!
🔹 Work in Progress Features
This reveal is all about showing you the direction we’re heading in, and there’s still much more to come. Features currently in development include:
Special moves for players.
Expanded weapon categories and movesets.
New status effects, such as Poison, Fire, and Electric Shock (which currently only have a placeholder implementation).
Visual effects, audio responses, and gore system for more immersive combat.
Player progression systems, including leveling, items, and upgrades.
🔹 Why Reveal Now?
We’re sharing this early version to give you a sense of the combat system’s potential and invite your feedback. The current balancing is set to let you experience the feel of combat, with more tuning and refinement to come as we gather input from the community.
Your engagement and feedback will play a vital role in shaping this system into something truly amazing. So, dive in, experiment with the new mechanics, and let us know your thoughts!
And as always, thank you for your incredible support. Let’s make Wild Life’s combat the best it can be, together!
As always with our development builds the story implementations have spoiler warnings in place at key dialogue options.
Quick reminder for our member-tier and above patrons, if you want to have your name in the credits, please comment on this post.
For a full list of what’s new please check out the changelog here:
Additions:
• Added 27 new sandbox sex animations, see the full list here
• Enabled new combat system (WORK IN PROGRESS - please give feedback)
• Enabled new animation system
• Added new character: Tali Futa
• Added upscaling technologies (TSR, FSR, DLSS)
• Added trading system
• Added quick travel points for most mini locations on the world map, they are hidden at game start and have to be discovered
• Added a vast amount of collectible plants over the whole world map
• Added some monsters for combat testing around Alpha Camp, Lake Village and Warrior Village
• Added combat tutorial level
• Added new outfit: Sexy Knight Male for some Sethro, Max, Bol, Vark, and Zumon based characters
• Added new outfit: Wildfire for several Max, Sethro, and Bol based characters
• Added new outfit: Azea for Aoi and Sonia
• Added new outfit: Wildfire Armor Female Light, Medium, and Heavy for Maya, Shiva, Shey, Jadeen, Jenny, Aoi, Sonia, and Kim
• Added new outfit: Medieval Villager A for some Max, Sethro, and Bol based characters
• Lua: Added new functions: wl_get_caller_object, wl_execute_delayed_retriggerable, wl_execute_delayed_cancel, wl_animation_object_track_create, wl_animation_object_track_add, wl_animation_object_track_add_advanced, wl_animation_object_track_remove, wl_animation_keyframe_track_create, wl_animation_keyframe_track_add, wl_animation_keyframe_track_add_advanced, wl_animation_keyframe_track_remove, wl_animation_keyframe_create, wl_animation_keyframe_add, wl_animation_keyframe_add_advanced, wl_animation_keyframe_remove, wl_animation_keyframe_remove_index, wl_animation_keyframe_get, wl_animation_keyframe_get_index, wl_animation_go_to_time, wl_animation_get_current_time, wl_animation_get_event_track_guid, wl_animation_set_auto_keying_enabled, wl_animation_set_object_track_group, wl_animation_group_remove, wl_animation_group_rename, wl_animation_guid_tracks_get, wl_animation_object_track_get, wl_animation_keyframe_track_get, wl_animation_keyframe_track_get_keyframes
• Sandbox editor: Added a new prop to create your own custom particle systems
• Sandbox editor: Added a new featured sandbox scene showcasing the particle prop
Improvements:
• Game settings that require a restart will now prompt you accordingly
• Converted open world landscape to use Nanite
• Updated cliff meshes, colors and materials
• Reworked lighting
• Updated Alpha Camp meshes
• Finalized Umbar blockout B
• Updated Warrior Village buildings
• Sandbox editor: UI Text tooltips should work correctly now and not change the actual text when edited
• Sandbox editor: Resolved Kylee's skin not being customizable
• Sandbox editor: Resolved color picker closing when clicking it
• Sandbox editor: Sex minigames in sandbox mode will now attempt to put the characters into the correctly named character slot if possible
• Sandbox editor: Resolved materials named 'None' breaking scenes
• Sandbox editor: Rotating/Scaling multiple props at once while auto-keying is enabled should now work correctly
• Sandbox editor: Animation auto tangents now update correctly when pasting keyframes
• Sandbox editor: Speech bubble text offset no longer resets after loading/duplicating
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
-Wild Life Team