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Hello everyone, welcome to this week's progress report. 

Level: Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.

Code:Our coders took the week off and will resume their tasks next week.

Character: This week, we started the design and blockout process for the game’s final boss, taking into account what sorts of abilities and attacks he will have and have now passed the task on to the artist.

Animations: In the animation department, we finished the romantic minigame for Max and Maya this week and made a first test for transferring a weapon moveset from the Maya skeleton to the much larger Minotaur skeleton. Since these two characters are so different in their proportions, this extreme case needed to be prototyped, before starting any larger transfer tasks for combat.

Design:We worked on implementing combat moves and behavior for two new creatures this week; the Feral Boar and the Slugroth. Further, they are working on finishing up the ranged combat AI design.We also started the process of working with the composer to find the right style and tone for the game’s various soundtracks.

Thank you for all your continued support,

-Wild Life Team

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Comments

Sébastien Guyot

This looks very good. There are so many visual improvements it's incredible

badunn

Sounds like things are getting nearer to completion, great work. I'm very curious to hear how the soundtracks turn out, nothing wrong with the stock game bg music but I usually block it out with spotify jams

Audle

I cannot wait for the end of 2026. This game is going to be so good.

Kroma Styx

I would really like to see more animations for Rasha and Zuri

Colord44

Tbf it's not just them, but certain combinations, and threads that are needed for a lot of the Kerpali.

Colord44

The blockout? Gorgeous, can't wait to see them in the game. Combat for the grok skeleton characters? Needed, even if that will be harder due to the sheer skeleton size difference. It's great Kerpali that haven't been touched in years are finally getting attention, and hopefully they will get more slowly throughout the rest of this year. Max x Maya romance route? Big win. Final boss coming? A surprise to be sure, but it makes sense, as the main story will need something to end it. Only question is, when beaten, does the world become just open, or different endings depending on how you play as Max/Maya?

Kroma Styx

I agree, definitely need more kerpali x kerpali animations. Like I'm guilty, I like Grok x Rasha a lot. But there's only a few animations

Fisk Fæsk

would it be possible to play the story mode with sandbox fetures?

EutCake

I really want more Max x Karra or Kyo animations, those two are my favourits, although i'll be very happy with more animations in general for max x any of the female Kerpali! ^^ :'D

EutCake

Looking good, i'm here to clap your backs, maybe a short back message, like a soft feather-like touch or a firm bone-cracking press what ever you guys want. ^^ Good work! +1 for more max x female Kerpali animations <3 I want it You want it We're all wanted

Kroma Styx

I like the big willies

Kroma Styx

I would love to see a medium size character like Rawn to have a dick like Grok. Or just something bigger but with a body that isn't so big taking over the other character

Puff

Request: Can we possibly get a "zoom in function" under full character creation? Possibly erect options? Also have been a member since 2023. This is my only complaint/request, so far

SnowSkeeze

I agree. Tbh, we really need better camera control throughout the whole character creator. Ex: When you are adjusting certain body parts, the camera automatically zooms and locks to that part. I absolutely HATE this. When I'm adjusting the size of her butt, I want to see it from the side without it constantly snapping back. Really annoying. Please, just try to keep the camera as free as possible during character creation.

Puff

Well said.