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Hello everyone, welcome to this week's progress report. 

Level: Our level team has been quite busy making a first-pass lighting setup for the Adûn area as well as improving and adjusting materials, collisions and other aspects of many props that will soon be added to the game and sandbox.

Code:This week, we have finished implementing the flying drop-kick attack. While it still needs some polishing, everything is there and functional from a mechanics standpoint.

On the sandbox side of things, we added a few more quality of life improvements:The file explorer window now has the ability to add folders to a "Favorites" category. Additionally, the sorting mode is saved now.Internally, we added the ability to change the order of prop options. This means we can group relevant options together in a meaningful way now compared to the previous way where all the options were grouped by option type (float, integer, color, etc.).We created a base prop type for the new upcoming wave of props from story mode - These will all have the option to change the default color, but also offer settings for predefined color variation, wear and dirt masks.We also started working on a spline mesh prop, allowing you to create things like pipes, cables, or any other longer bendable objects. Instead of relying on physics, this prop can be posed via a spline, similar to how the camera path prop works.Other than that, a few small things have been improved, like being able to change character physics settings via event in sex scenes, adding a clickable bounding box to skinned meshes and being able to change the render target prop reference camera via event using its name instead of guid.

Character:This week, our character team has been making good progress on some enemy creature variations, the raptor, the arac, and the hopper, who will get improved textures and new texture sets to create jungle/desert variations.The model for the story mode end boss has left the block-out stage and entered high-poly sculpting.A few small outfits such as modern boxershorts, a nightgown and a wide sweater were also created this week.We also added a skeleton character based on Max to the sandbox to make pictures like this possible.

Animations: On the animation side, we finished work on all combat staggers for human and kerpali characters by transferring impact and juggle staggers for the heaviest of attacks - like the aforementioned drop-kick attack you can do from flight that knocks NPCs to the floor. Next up on the task list will be doing the same for monsters, based on their weight class of course. We also finished work on the sword move set and can soon hand it over to Game Design for implementation.

Design:This week, we have started design work on camera system improvements to possibly achieve more immersive and varying frames during dialogue, while also minimizing cases where the camera doesn't work too well with certain blocking environmental objects around the talking characters. We have also picked up story writing and quest design for the Alpha Camp again.

Furthermore, we designed some additional head pieces for the player characters that will enhance combat capabilities. E.g. a ballistic lens to help ranged weapon accuracy.

Thank you for all your continued support,

-Wild Life Team

Files

Comments

Sarif

Ooh, I eagerly wait to see the new changes. It's amazing how far this project has come and following it's development has been a treat.

Forest

cant wait to see the game finish - good work

KPAKA (edited)

Comment edits

2026-09-06 18:00 🔥🔥Please make the skeletons have max sex animations too
2025-05-09 12:36

Audle

Will the Skeleton be able to have sex animations?

New Frontiers

Skeleton ! ! ! Very helpful as I build my robots!

Yakman

They do, Steve showed it on stream yesterday.

Yakman

Yes, for Max animations you can use the skeleton.

Colord44

Lizard city? Looking better and better. Finally the areas are coming together. Glad the combat stuff is coming along well. Including the head pieces to help

Joey_the_cat

I am very excited for this sandbox folder thing, the skelettons and the for some props that we might get. Also I would enjoy some more max maya group scenes ♥

Vaynewight

Ohhhhhh! Babe with Skele-bones minions? Me likey!

Kaliber85

Nice looking forward to this game you've been doing asome job with the game. I will say I like Maya but I think you could enhance her verbal audio and moans

饒俊堂是冠穎的狗

Hello Developer, I hope you're doing well, and thank you for all the incredible work you've done on the game. I wanted to ask if there are any plans in the future to make outfits usable by all characters in sandbox mode. I also wonder if you’re considering expanding the clothing system by adding more equipment slots, such as separate ones for jackets, necklaces, or other accessories, rather than limiting it to a single accessory slot. Additionally, I’d love to know if there are any plans to introduce a clothing dye or color customization feature to allow more visual variety and personal expression. I understand these may not be immediate priorities, but as a fan of the sandbox and customization features, I believe they would add a lot of depth and creativity for players. Thank you for your time, and I look forward to any future updates you may share.

饒俊堂是冠穎的狗

As an example of what I hope is possible in the future: I’d love to be able to equip multiple accessories at the same time, such as glasses, a necklace, earrings, and a hat, all on one character without conflicts. It would also be great to have layered clothing support — for instance, being able to wear a jacket over a bikini or swimsuit. This would allow for much more creative outfit combinations and a wider range of character looks in sandbox mode.

Adeptus Steve

Hey, thanks for the message. Ill try my best to answer your questions here: 1. Any plans to make all outfits for all characters? Since every outfit is hand-fitted to the character model and we have many characters and dozens of outfits the amount of time it would take to make all outfits for all characters would be too much to realistically manage. So sadly that wont happen but we will constantly add more outfits to characters and transfer often requested outfits to beloved characters. 2. Expanding clothing system for more equipment slots? The clothing system is currently a core system that influences many areas of the game and changing that is not planned for the 1.0 release. Maybe after that for some later post-release patch we can change that for the sandbox. I also would like to note that since we added the skeletal mesh import feature it is now possible for users to create their own custom outfits and accessories and stack them on the characters in sandbox for some really fancy effects. 3. Are there any plans to introduce clothing dye or color customization feature? Yes, this is something we do indeed plan to look into. I cant say much about how this feature will manifest but its something we have on our agenda for the sandbox. Greetings, -S

JustSomeGuy

is there anywhere to share creations from sandbox or download creations. like scenes, outfits, scripts, events n such?

Some Guy

Are there any plans to implement a custom character in story mode? Like maybe in a custom story mode or the ability to customize the main protagonist? Love the character creator but the sandbox world is too empty.