Home Creators Posts Import Register Favorites Logout

Content

Hello everyone, welcome to this week's progress report. 

Level: We have been reviewing all props this week, evaluating which of them are ready to be implemented into the sandbox, and fixing those that need some adjustments. We expect around 400 props, maybe more, to be added for the coming build. This includes Galactic Ranger and native Kerpali props such as beds, chairs, chests, buckets, plates, cups, bottles, cutlery, food items, and many more. At the same time, we are continuing to build more props that will probably be added in a second batch later on.We have also been working on some look-development for our landscape material to improve its visual quality, such as making the desert dunes region more readable and giving it a more natural flair by improving textures and adding landscape details. Further, we continued our work on detailing the Adûn region using our procedural content generation tools.

Code:This week, we have implemented an anti-air behaviour that allows NPCs to dodge flying drop-kicks if they are already targeting the player. This is needed, as the drop-kick would be very overpowered otherwise.We have also been resolving many smaller issues, e.g. NPCs immediately sheathing their weapon upon defeating their target instead of playing the attack move to the end, loot containers not being visible once the NPC is despawned, NPCs immediately cancelling their pursuit when shot from a distance, and a few other minor tweaks.On another note, we have started working on improving various UI screens. The inventory has already received a small, but incomplete overhaul, now with armor slots for story mode, as well as a more detailed item stats view and the ability to compare weapons and armor with their equipped counterparts.

In the sandbox, all recent additions like character morph targets and clothes customization have received Event/Lua support.

Character:More progress has been made for the big boss’ body hair situation - no, shaving was not an option :D We have also made a female skeleton-character for Maya’s proportions, and transferred some of the new outfits over to Maya and Jadeen.

Animations: In the animation department, work on the final boss continues. We also wrapped up all attack animations for the finisher moves, so all that is left to do there now is to transfer the "victim" animations over to all humanoids and to also make one for each monster that can be finished.

Design:We have made some very nice progress on the romance side of the story, working out more and more details for each of the six romance options in the game as well as the Maya + Max romance itself, now reaching a point where we will begin setting up some of those.

We also finalized the background story / lore about the origins of the Kerpali and Kerpal history, e.g. what exactly happened before the ship crashed, who or what started the war with the lizards, etc. Not all of this will find its way into the game, but some strong hints and "historic documents" can be found by the player.

Further, we have implemented Max's quest to join the Warrior tribe. The quest is available after finishing the 'we come in peace' main quest and talking to Maya about 'learning how to fight'. Additionally, plenty of dialogue between Max and Agon giving information about warrior culture and their role in the game world has been added.

Work on AI tweaking is continuing, as well. We are now setting up data for factions and their behavior, e.g. who helps who in combat, who is indifferent, who attacks on sight, etc.

A new weapon type has also been implemented: the greatbow, a larger, more powerful, but slower version of the bow.

Thank you for all your continued support,

-Wild Life Team

Files

Comments

SDR

Gdam, 400 props?! Nice!

Colord44

More like holy crap; that's insane.

Colord44

okay first over 400 props? Shit. But on the other hand, it should fulfill any needs in general. And best of all, save time and money so custom props don't have to be used for those that don't want to waste money or go through the (Sometimes pain in the ass part) of making them work or getting them into the build. That's not to say custom props outside of WL aren't great, but this will be a great alternative. As for the landscape and settled areas, keep it up; those places look great with each pass. Keep it up as well with the combat stuff, that can be tricky to make it work. But the biggest things, being the lore in general, Max's journey on the planet, and best of all, the love story between him and Maya. I really came at the best time when things began to get really interesting. And to think how different the game was 10 plus years ago and so different when I first found videos of it elsewhere. To those that said this never got worked on, got interesting, or will be finished, they can now go suck what they said.

Forest

release the game!

badunn

Magnificent!! Had me at 400 props, but ill make you a sandwich, wash the dishes, and rub them feet every night for a Christmas game release

Cole

Y'all are amazing.

jay

Is there any plans on making combat available in the sandbox mode?

GamerDan91

When is the upcoming build going to be released?

Po O'Tato Creative Art Studios

Props and customizable clothing..yes...there are so many times I have been like "Why cannot change this color! I don't want to mod it! " and granted I'm lazy with building my own fbx props. But super excited about any sandbox additions!

Audle

That's makes one of us

Asu

Dumb question but, when can we get male hairstyles for our females characters? Thanks for update as well!

Kevin Aguirre

How can I play the game wild life

JuniBear

characters still disappear when the camera zooms out in sandbox

Lord Malz

So you do not have a... boner?

bi bo

我付钱了怎么玩到测试版本

bi bo

找到一个下载的网站,不知道是不是

Hurikán

I hope we get more scenes with Bols model. He has hardly any with any of the Female characters besides Maya.