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Hello everyone, welcome to this week's progress report.

Level: During this week in the environment department, we continued to implement finalized assets for Yterra’s interior and exterior. On the level design side, we worked on various quest locations and cleaning up problematic areas for player traversal in the Pillar Region. Additionally, we started to work on increasing the details of our riverbeds and paths in the world.

Code:This week, we finished implementing the camera improvements. We also implemented an optimization for characters, which reduces the performance impact of simpler characters like enemies and ambient creatures.On the sandbox side, a couple of small additions and improvements have been implemented:The voxel world prop now supports custom meshes as mesh stamps as well as custom images as brush masks.Poses now have additional multiplier values for changing the length of arms and legs in the IK calculation. This can be used to fix characters whose arms and legs have been modified using bone controls or simply to have longer/shorter legs for posing.The file explorer window has also received some love and now supports small preview images by querying the OS for its thumbnail for that file, this is still experimental, though. 

Character:We have completed another large batch of weapon models for the game and added these to the sandbox, as well. A few more are on the way but we are close to being done with the weapons.An updated outfit for Kim is currently in the works and we also made a cute summer dress for the ladies while the design for the remaining story-mode outfits is still in progress.

Animations: The work for the Max x Micco and Max x Zumon animations is still in progress as well as the evaluation of content for the other Umbar VIP area interactions.

Design:We have finalized the blockout and overall flow of the tutorial area on the spaceship, the next step will be to create the area as a final environment. We are also adding routines to all enemies inside the various bandit camps to make them feel more alive and natural. The Apoc iteration is also still in progress and we expect to finish it by next week.We finished implementing all the Max/Maya dialogues and added some meat to the main quest to improve the chapter 3 to chapter 4 transition. We added a logical chapter 5 to use for all epilogue related things, as well. We also finished a script for a small 'after the final boss fight' cutscene and added background info dialogues and a small quest for Samo, all related to the Ancestor Shrines as well as added a small flirty dialogue between Maya and Shorty.

Thank you for all your continued support,

-Wild Life Team

Files

Comments

Miy Eterp

Like the extra details especially the photo of the various arsenals, hope there be heavier arsenal plus other exotic weapons used by Wildfire PMCs, Rangers & civilians alike soon. Wish for wikia site in the future.

bennytee

Are there going to be more outfits for male characters coming? More casual stuff like the summer dress, such as gym or beach outfits for example.

Aigon Maester

Can't wait for this game! I hope we will be able to carry more/craft ammo :)

Colord44

Dude all the weapons just damn; nice

Kroma Styx

Looking great. Out of curiosity when are we gonna see some love for the Kerpali?

Alexander Kappler

when do we get voice over for the quests and characters?

jack taylor

Hello wild life team. Will people who have contributed a decent amount over the years get a steam key or just the 40 dollar teir? the game is looking more and more amazing

Mr Baron

Hello were can i play the game?

Joey_the_cat

Sommerdress is tooooooooooooooo hot, I hope Lala will have it too. A man can dream. Very nice work.

Lol Master360

So this a little outta left field. But I don't know another way to do this. Is there a way to run the game on Linux Mint? I'm relatively new to the system and trying to figure out how things work and any advice would be a good help.

aslanberg

Really nice progress this week. Finishing the camera improvements and character optimization is great to see, and the extra work on the Chapter 3–4 transition plus a dedicated Chapter 5 for the epilogue sounds especially promising. Curious to see how the post-final-boss cutscene and all of this come together.

Dema Almske

Hi im new here i want to download the game how? is there a patcher?

velky lev

go to your membership and there is A welcome from Adeptus Steve , link is there , do Classic direct download link or go to Adeptus Steve account and go to ABOUT and link is there as well

WLWatcher

😍HI guys! I LOVE the recent addition of tattoos and customizing breasts, nipples. I think I saw an option for customizing balls and penis, but cannot access with grok, flint??😢 ANY tips??

Adeptus Steve

Yea, I want to make some like that for the male characters too.

Adeptus Steve

we are in the last stages of writing while also working on the preparations for casting the VAs.

Kroma Styx

animations, new characters, morphing abilities,

Adeptus Steve

anyone who contributed a total of 40 or more will be eligible to receive a key on release.

Adeptus Steve

Ah yea unfortunately it doesnt work for Kerpali since their penis model is a separate mesh and not part of the body texture.

Adeptus Steve

There is emulators for linux that will probably make it work, look into wine or proton maybe.

bennytee

That's great! Also hope we can get more swimwear options for the male characters too.

Einhorn

Some love for Kerpali+Kerpali animation will be nice Steve since it's been awhile. Also most human males other than Max have very little animations with Kerpali.

サクラ 321

Any more detailed custom body modification in the SANDBOX mod ? LIKE; breast shame nose lips or something in the future ? By the way I like the progress with the nature stuff.

Andreas Larsson

I need a Hotfix, a button to disable Fast travel, I don't have to power to not use it when it's there.

Photography

This is looking very interesting, can't wait to see how it turns out.

SuperiorNinja

ALOT has happend since i started sub: 2019 ^^

Josh Varela

Necesitamos optimización para un Ryzen 5600g, corre pero la versión última de este 2026 donde hay combate de arena y hay batallas vaya si quiero solo pelear con humanos o monstruos o el élite que está díficil y ya probé las armas todas y no veo cuál lo puede matar, bueno ese no es el asunto la cosa es que solo en ese modo arena es más fluido y da para jugar pero ya cuando voy al modo historia la primera parte es pésima va a golpes mi pc pero ya saliendo del charper first contact y mandando el hostague voluntario a kerpali va mejor pero ya buscando el dron para shey que no puedo hallarlo en la aldea de maya según la última foto pues baja mucho los fps, creo que en esta vez sí le cuesta a mi pc porque hay enemigos activos en casi todo el mapa y está bien porque la actualización anterior casi no había enemigos. Me recomiendan una tarjeta de video apenas de entrada? No quiero gastar mucho

WLWatcher

Hi Steve! With all the new AI capabilities, there must be some way to configure all the SUPER SEXY animations your team has already created to fit for any characters we want to pair with, no?? You know how obsessed I am with Flint, Taurok...I just DREAM of being able to use those amazing bodies in so many other animations I see for dif characters. LOVE YOU!!