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Hello friends and welcome to the first testing build for the Members tier and up.You folks show a great level of dedication and enthusiasm for the project and you know we want to involve you in development process. For that reason we have launched an early version of the build for you.The idea is that you get to test this for about 1-2 weeks and send us any feedback you have for us.This can be bug reports, crash logs, performance issues, animation fails, balancing, feature/art requests, things you didn't like/would like to see improved, etc. etc.We will then evaluate all this, prioritize it and work as much of it as we can into the game so that we can release an improved version for the community, based on your valuable input.

We have set up an email: info@candyvalleynetwork.com for your feedback, but it's also cool if you want to chat with us directly, then send us the feedback on our discord to the  #bug-reports-and-feedback channel on our server. Its also alright if you comment feedback in the comment section under this very post.

Here is also a list of stuff we are going to work on next. The ETAs are only rough guesses and can vary depending on how much trouble a we face during implementation of each point.

 

Ok enough of the intro, follow the link to get the Test Build :)

https://drive.google.com/open?id=1W25FvOHzS8-Xo0OVOAxKzrue45aFahKm

Mirror1:

https://drive.google.com/open?id=1q_wXbUAdKywAP2CDH880w-1Tz_tiUHc5

Thanks and enjoy,-Wild Life Team

Files

2018.09.07_Test_Build_25.zip

Comments

Adeptus Steve

Its on our list of things to add to the next version :)

anthony trivisonno

one thing before even starting the game completely: PLEASE add a resolution menu so i can play at my monitor's native 4k resolution. i loved that in the september build last year, and really hoped it would be back in this build

Nes27

hmm works pretty good ,but i did notice that crouch and fly don't seem to work at all Crouch lowers the camera thats it. After testing animations with all the characters i could i noticed that a fatal crash at the end of the animations every time too. edit: Flying only works with Maya no one else and the crash only happens with I leave the animations on auto, if I control the animations doesn't seem to crash at all.

Vinick

The general animations and modeling look and sound great. However, when animations switch, the actors involved go in random directions, often through each other, before going to a new animation. Other than that, an option to play it in windowed mode would be a great addition, plus being able to adjust brightness, as most everything not right on top of a light source at night is incredibly hard to see. I'm also curious if finishing/climaxing animations and fluids will be added in a later build?

Nes27

did you try left and right arrow keys? they control the time of day.

Vinick

Yeah, it's fine at daytime, but it's a bit hard to make a thing out at night, even near light.

LordPaparius

Will there be any extras on the final september build ???

Adeptus Steve

Crouch is on the ctrl key. The c key triggers the crawl function, that hasnt been animated or blocked yet. Can you tell us a bit more about the crash? system specs, exact situation when it happens, which characters were involved, tried running the program in admin mode? Ye Maya is the only one that can fly like that in the game (other characters will get other fast movement mechanics)

Adeptus Steve

The problem with the actors going in wired directions during anim change has to do with rotational flips during the interpolation of 180 degree rotations. I hope we can fix that in the future by adding transition animations. Windowed mode and screen resolution settings are alreadey on our list and a brightness slider seems like a great idea too :) And yes, climax and fluids are most certainly planned for future builds.

Adeptus Steve

What do you mean with extras? But ye well what I have planned is to try and make a few animations with IlJah.

Adam Asri

So the only thing that is really bugging me is the auto cycling between variants for animations that have different variants. Sometimes they keep switching back and forth in such a short time that it seems rather erratic. I think it would be better if you either make the animation play for a set period of time before switching to another variant or give the player the ability to manually cycle through variants. Another suggestion I have is for the camera control during sex, it would be cool if I can move the camera up and down as well. So maybe, for alt+w/alt+s rather than it being for zooming in and out, it could be for moving the camera up and down and for zooming in and out you could bind it to maybe alt+-/alt++ for example. But those are just my suggestions of course. Anyhow, everything is looking great nonetheless.

Adeptus Steve

Thanks man, yes we have noted the feedback on the pose variation changing too fast within a given pose. We will make sure to add more user control over that. Btw. have you tried alt+q and alt+e? We have set those for the up/down movement. You can review all inputs in the options menu under inputs :)

Adam Asri

Silly me, I haven't tried the alt+q/alt+e. That's good to know. Thanks

LordPaparius

Oh ok. Any climax animations coming??

Adeptus Steve

Yes, but those will take a bit longer, they are harder to make than the basic loops.

Lalienfou

Hello, Good work on this build I just had a problem with Maya after leaving sex animations with the goatman, Maya was stuck in the walking animation. I couldnt move with her but I still could lauch dialogue and animations but when stopping she was walking without moving

Adeptus Steve

Hm strange, are you able to reproduce that reliably? And can you get out of that state with pressing space (jump)

Nes27

The crash only happens if I leave the animation on auto at the end of the animations. keeps crashing on "finisher" tagged animation if i leave it running too long. my specs are: Cpu: Intel i7-8700 3.20GHz my video card: GTX 1080 founder.

Lalienfou

That happened only once for the moment didnt try spacebar

J KING

are there any girl on girl parings in this release?

TK

That POV option is making me so happy! And I'm secretly hoping that at least I can someday use my Vive on this game, even with only K/M controls :)

TK

You made my day dear. You made my day <3.

Vengeful

I noticed that whenever one of the female characters finish a jump, the jump animation plays again once they hit the ground. That, and when they gradually come to a stop after walking, their walking animation continues playing at the same speed until they stop, making it look like they're walking in place. Those were the only two bugs I noticed, but it would also be nice to have an option to turn off the speed and variant randomization.

Diarrella

Are the POV options deactivated in this build? I can't click on them :)

DredgonZJ

Any chance posing might make a return?

Adeptus Steve

Yes I think so, but it will take a little while because we would have to re-implement the whole feature into our new core.

DredgonZJ

Take as long as you need man, and keep up the good work.

Green-buns (edited)

Comment edits

2026-09-18 18:00 Okay so ive seen people do male/male pairings but i cant figure out how they did it, what do you do?
2019-09-29 04:30