August Builds Update 02.08.2019 (Patreon)
Content
Rejoice fellow lewdsters!
The builds for August are almost there and will be released soon. Uploading is going to take a little but keep an eye out.
Here is a list of what changed since the last (non-test) build release:
New Areas available!
Kerpali Canyon Village, the main village where our Kerpali friends now live
Canyon Hunting Grounds, nice forested area of the canyon
Updated general landscape material to represent better the different biomes that will appear in WL
3 Teleporter stones help you to get quickly to relevant locations to explore the new areas.
First Demo of Combat released (Currently only as human females - not Shey): One of the teleport stones leads you to a combat testing area with some hyenas to fight. Pickup spear that is placed in the area and press R to draw weapon, left and right mouse buttons execute light and heavy attacks respectively.
New Character: Jadeen, a Tribal lady (based on Shey’s proportions)
Over 75 new sex animations (among which: gay and lesbian animations, check out the full list HERE!)
Max X Ryan, Kral X Ryan, Kral X Rawn are the pairings for gay animations
Some additional sex animation variations for existing poses
Implemented basic controller support (it's far from done yet but you can already try out movement and combat)
Added a HUD with compass (and some markers), quick access item slots (still WIP and not fully functional), health and stamina bars and action sings
Added new Spear weapon for Maya (Can be found in the combat testing area)
Added a lot of new sounds for environment, movement and combat
Kerpali characters now live in the Village and no longer creep around in the Oasis
Adjusted some movement values for characters (please give feedback about how the movement feels)
Fire from fireplaces now burns you
Added some blood VFX for combat
The Character Spawner now is permanently on the player (open it with T key)
Started implementing simulated cloth and hair (maya hair and tribal clothes and weapon feather for testing atm)
Added rabbit and fat rabbit creatures (spawnable via the character spawner). They don't do much, except for walking around and dying (death behavior not done yet).
Added ragdoll on death and death screen
Controls changed:
Flight now starts with hold F key
Camera reset now with V key
And many other smaller fixes, changes and balances
And here are the new fixes and adds since the 25$ test build:
Added more sex animations: Shey X 2Goatmen, Minotaur X 2Girls, Lesbian Fisting+Climax, Max x Maya Doggy, Max x Shey+Jadeen
Added an equippable torch (check quick access items on the left)
Updated lighting from torches and fire
Improved Cave Interiors
Detailed the ruined sci-fi ring Artifact
Fixed character collision radius and increased group-sex-gather distance (MMMMMMF is back on the menu boys!)
Added Auroras to the night sky
Characters should now be able to follow more reliable and get stuck less often
Multiple smaller fixes to sex animations
Added an “eating” animation when consuming a healing potion
Added Keys to go through progressive sex states (R and T keys, check inputs)
Added underwater look for still waters (for ocean and rivers these will follow in the next releases)
Reworked collisions for several areas of the Kerpali village
Updated character butthole textures (should be more visible now)
Some balancing changes and bug fixes in combat (please test these and continue to give feedback :)
Updated blood effects
added shore sand to oasis area
Various little fixes and tweaks
Known Issues:
Blood effects are still heavy work in progress
Hyena is unaware of obstacles when following
Can't switch clothes when in combat mode
Can't kick Chakkar
When an NPC is knocked out (ragdoll but not dead) while in combat mode it can’t get up and has no collision
Massive delayed level mesh pop-in on startup
The rabbits have the dialog functionality still active
Water will look strange until you lower the effects settings in video settings down and then up again
Sci-Fi ring Artifact has bad collisions
Bad LOD settings for Cave meshes resulting in holes in the cave walls when playing at high FOV
You can still see enemy health bars in the distance after you respawn
Changing clothes while in ragdoll resets ragdoll state
Characters go to T-Pose when kicked
Some holes in the terrain
And now, here are the posts to the respective builds:
10$: https://www.patreon.com/posts/28857875
5$: https://www.patreon.com/posts/28857908
Public: https://www.patreon.com/posts/28857929
Enjoy the update :)
-Wild Life Team