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Hey all, new week, new report.

Level: Apoc blockout detailing in progress. Continued work on game-wide material optimizations.

Code: Continued work on processing range.

Sandbox: This might be exciting for sandbox power users: We have added a new prop that can execute Lua code to control various elements of your sandbox scenes. It is built in a way to work well in combination with the existing event system, being able to pass data back and forth between the two systems.

Character: Agon - Chakkars brother has now been finalised and implemented into the game, doesn't he look glorious? We also now added Tarvis, Barran and Inola into the engine. Barran is a warrior and the local butcher from the warrior village. Tarvis is a shady up-to-no-good guy you can meet at the bar in Umbar. Inola is one of the Traders and artisans in Umbar.

Several outfits are also in concepting, modelling and final stages:

Animations: Max x Kira scene finished on animation side, ready for engine implementation.The Sandshark animation package has been finalised.  The transfer of a routine animation set is in progress.

Design:  In design we now completed the final costumes list (missing only costumes for unique characters and Kerpali).We also worked on the Sky Village side quest design and helped design the Apoc region in collaboration with the level department.

Thank you for all your continued support,

-Wild Life Team

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Comments

Lykaios

Did Agon looks like that ingame? Or is that a drawing? If that is an ingame picture...wow absolutly insane

dedicatus

Man, all the new characters look great! Especially Agon. Just curious, are there any more characters using Bol and/or Grok's builds planned?

hypermodule

Extremely excited for the sandbox Lua prop!!! Thanks so much for adding that!!! 💖

Colord44

This update really has me excited. This definitely spikes interest and of course the gears in my head turn in response to theories, stories, and ideas. First the elephant in the room, Agon finally here and I can spot physically how he looks different from Chakkar. So good work there. Now then the new characters. Barran looks to be someone you can count on and be a good man. Ionla, while it's good to know her profession, is very striking due to the lines under the eyes and given her that Egyptian vibe. This may be a character I could have fun with. Only time will time. Now Tarvis, instant sus look and I was right reading his description. I'll be keeping my eyes on him. Instantly his look and designed reminded me of another villain here: https://static.wikia.nocookie.net/jakanddaxter/images/8/80/Razer_render.png/revision/latest/scale-to-width-down/527?cb=20170222202203 (From the Jax games). All these new costume things are great, hopefully though we get more cum-flated bellies for the ladies in future updates and stuff for Kerpali. Quests can hopefully be done further next update. But the last thing I'm very intrigued by is Apoc. If there's one thing I love is ruins and exploring and this looks fantastic. I can't wait to explore and see what lies in those ancient ruins.

Yakman

oh my, Agon looks amazing~! 🥰 I can't to see how Zumon turns out ^^

WarMallet

Tarvis got's style. Looks like he has a cool vibe. I bet his life story will be interesting. Right now story mode with every thing turned up is at a constant 15 fps. I hope that gets better. I may have to build a new computer down the road around this game after it comes out.

Sydo

Agon looks way too detailed for the game

Mr.Hans

Why does Tarvis look like handsome jack?

leedle lay

Not trying to be rude but why does literally every female character look like they are the exact same just a different shade ?

Gustopher17

There are slight variations, don't you think? and they have different hair and some have VA! I think it would be awesome to have some face and body shape sliders and to be able to pick your voice as well. That would be awesome!

Adeptus Steve

Thats because they are modeled on the same animation skeleton which limits the amount of model changes we can do. There is definitely differences in the model but since the eyes and mouth need to be in the same position to save animation budget, at a quick glace those repeating aspects of the general model may overshadow the actual differences.

Red Cat (edited)

Comment edits

2026-09-06 18:00 It would be great if the sandbox functionality could be made clearer for inexperienced users. I've tried several times to get into the details, but nothing worked. To be more specific, I'm talking about the functionality of events and such. I'm writing through a translator and it may not translate my text correctly, so I apologize
2023-07-17 21:22

leelithdraw

Hello im New and m'y game never start 😭 Thé game Say "Couldnt start: ..... Createprocess returned2

Bunny

@The Team; You guys are amazing! The new characters look great!

Bunny

There is a showroom which you can find at the sandbox main window. Click on "featured" on top of it and chose the "Event Showcase Facility". Have fun exploring!

Mr- Bipen

With the introduction of Agon do you think you will add more Kral x Kral x Maya animations? I noticed there is only one.

MrCharmz81 .

What happened to the fisher village?

Anonymous

Any possibility to add combat module to sandbox in near future? Keep up the good work