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New week, new progress report :)

Level: We worked on some feedback regarding Apoc and also added more details to the blockout. We also cleaned up parts of the world map during the material rework and switched all the different blockout master materials to a single one

Code: Continuing to make progress on the processing range.

Character: The model and textures for Rad are pretty much finished. Next week we will probably make a version with fur, although this fur-less one looks pretty cool too. We are also working on a very nice Maya sandbox outfit that will fit perfectly with Agon ;)

Animations: The animations for the Maya x Shiva minigame and especially the emotional dialogue preceding it are well underway. We finished the last few Maya x Kral (Agon) sandbox animations early this week. Now with the addition of Rad we are doing a similar set for Maya x Djablo (Rad) too.

Design:  This week our design team worked on the combat AI system and editing workflow as well as item and character progression, including levelling curve, character attributes and stats, unlockable perks, itemization and build variety.We also designed the special attack logic for the planned weapon classes.Continued progress on several cutscene blockouts.

Thank you for all your continued support,

-Wild Life Team

Files

Comments

M.K.F

Is there a way to pick up the weapons that are placed while using the sandbox mode? Talking about the guns and swords.

Sarif

Ooh, really looking towards to seeing new combat A.I. Also, I have to say you guys have done excellent work with the fur - it really catches the eye when you get close to the models.

Chris Jacks

Agreed! Especially when getting up close in VR!

Chris Jacks

Short and sweet! Guess Steve was a bit too busy with the ice cream 🤣 Love that Twitter post and the pic to go with it BTW!

Joey_the_cat

Very nice, will there also be new haircuts for maya? :< I mean she has like 30 or something, but basicly, I only use 3-4 of it, bc some are just, hm, too random.

Simian

when can we test the innovations ?! and is there perhaps prospects that there will be more gay animations with the Kerpali cahraktere

Red Cat (edited)

Comment edits

2026-09-06 18:00 Any chance of seeing the new furnishings? I mean the interior and exterior. To be honest, there's too little of it in the sandbox and it would be great to see all the things you've already done for the story version. Why not add a variety of buildings to the sandbox, or rather elements like bamboo for example. There is not enough external and internal furnishings and have to make everything out of shit and sticks, sorry for this comparison).
2023-07-28 19:28

Art0rithm

Just want to say that I feel like the game was at its peak on UE4 with jungle blockout level. From there it went down in style, UI usability, visuals but performance too. A lot of nice looking characters, clothing and animations were added, that's nice. But since that UE5 visuals drop and UI rework you done I went from being hyped for every release and checking patreon every day to checking now for the first time in couple months. :/

Bear

Hey guys it looks stunning, but I want to give some initial feedback on Rad. I can see it uses the djablo skeleton model as its base and I think now we are starting to see some limitations of this. It seems quite bizarre to not have a rat have its most prominent feature, its tail. You can still tell its a rat but its jarring. Still glad to see a rat fellow coming along though, keep up the splendid work.

Adeptus Steve

I know what you mean, but trust us, it will get better.

Adeptus Steve

Once level department gets around to produce final assets they will of course be added to the sandbox. But we need to hold off until we are 100% certain that the asset is final and wont be modified so the sandbox scenes dont break.

Adeptus Steve

He had a tail, it was just bitten off in a fight long ago.

Raccoon

Why did you change to UE5 in the first place? I think UE4 was perfectly fine. It looked good and all. Now there is no Fisher Village anymore and the Old and New Wildlife maps are all empty. - I like the old WL map and the Fisher Village. But maybe it is easier for you to work with UE5 and it just needs some tweeks and adjustments now to look as good as it did before. I'm really hoping for a big upgrade soon. :)

Art0rithm

UE5 can be absolutely amazing and gorgeous but for some reason the game now looks more Fortnite than Fortnite on its UE5 showcase maps did

Beast Gamer Kuma

Morning all, just played the latest build and wanted to address some issues for example Nero's sisters guided tour, she gets stuck after the waterfall jump, she sticks to a corner. Also is there a flashlight that our character can have when it reaches night time? It gets super dark.

Arx

Can I put an animation request here?

Adeptus Steve

Sure, but you can also DM it if youre more comfortable with that.

Arx

I will put it here as I don't know how to dm lol. An animation that I wanted for a long time was 2 max skeleton characters to dp shey.

TentacleAddict

Greetings from Australia! I'd like to put in a request to see more tentacle related content, animations, characters etc i'd start donating larger amounts if tentacles could receive more love!.

MrCharmz81 .

Same, I was bummed out seeing how empty it is right now. :(