Development Update 26.01.2024 (Patreon)
Content
Hey all,
We hope you had a nice week. Before we get to the progress report we want to bring a little poll to your attention regarding the next model for 3D printing. We have a few names for you to pick from: 3D print poll https://forms.gle/oRj1KtuUugfPnWo67
And now to the main agenda of the post:
Level:Started work on the Cave of Wisdom and continued to work on replacing the blockout of the Adûn region with the redesigned assets.
Code:Added 10 new Lua functions:wl_get_object_optionswl_set_object_optionswl_get_all_objectswl_get_all_root_objectswl_get_object_guidwl_get_object_by_guidwl_vector_distancewl_vector_lerpwl_vector_rotate_around_axiswl_vector_rotate_around_axis_offset
Character:Started work on Professor Uruk - a Sethro-based mad scientist that is also a Blackrock entourage.Further progress with various outfits.
Animations:Implemented a bunch of NPC routine mocap animations for Max skeleton. Further mocap polishing and animation transfer work for NPC routines is ongoing.
Design:Added complete day/night routines for all Lake Village/Warrior Village characters.
Thank you for all your continued support,
-Wild Life Team